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types: use consistent naming for item numbers
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rr- committed Sep 6, 2024
1 parent 033dfa4 commit bb47db1
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Showing 3 changed files with 5 additions and 5 deletions.
4 changes: 2 additions & 2 deletions docs/progress.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1113,8 +1113,8 @@ typedef struct __unaligned {
int32_t bone_idx;
int16_t *frame_base; // TODO: make me FRAME_INFO

void (*initialise)(int16_t item_number);
void (*control)(int16_t item_number);
void (*initialise)(int16_t item_num);
void (*control)(int16_t item_num);
void (*floor)(
const ITEM_INFO *item, int32_t x, int32_t y, int32_t z,
int32_t *height);
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2 changes: 1 addition & 1 deletion src/game/objects/general/final_level_counter.h
Original file line number Diff line number Diff line change
Expand Up @@ -2,4 +2,4 @@

#include <stdint.h>

void FinalLevelCounter_Control(int16_t item_number);
void FinalLevelCounter_Control(int16_t item_num);
4 changes: 2 additions & 2 deletions src/global/types.h
Original file line number Diff line number Diff line change
Expand Up @@ -1129,8 +1129,8 @@ typedef struct __unaligned {
int32_t bone_idx;
int16_t *frame_base; // TODO: make me FRAME_INFO

void (*initialise)(int16_t item_number);
void (*control)(int16_t item_number);
void (*initialise)(int16_t item_num);
void (*control)(int16_t item_num);
void (*floor)(
const ITEM_INFO *item, int32_t x, int32_t y, int32_t z,
int32_t *height);
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