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libtrx/anims/common: move ANIMs to TRX #2230
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libtrx/anims/common: create common ANIM accessor
lahm86 66ce060
tr1: migrate to Anim_GetAnim/Item_GetAnim
lahm86 44ec4d1
tr2: migrate to Anim_GetAnim/Item_GetAnim
lahm86 66585d5
libtrx/anims/common: create TRX ANIM storage
lahm86 c24a083
libtrx/items/common: move anim/frame testing to TRX
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Are these
else
consistent with all later TRs? Is it worth explicitly saying#if TR_VERSION == 2
to set up for potentially aTR3X
or later that is different?There was a problem hiding this comment.
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TR3 uses the same format as TR2. Arguably, TR1 is the same in terms of struct size, it's just that frame size was introduced in TR2 to deal with the way rotations are packed.
TR4 and 5 have extra (unrelated) properties (lateral speed and acceleration IIRC).
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It's OK – we'll have to go through every single
if TR_VERSION
when thinking to support more games anyway.