tr1: rename nmeshes to mesh_count #2238
Merged
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Description
A little housekeeping before tackling frames to rename
nmeshes
tomesh_count
inOBJECT
for TR1. I did the same forSTATIC_INFO
to be consistent (TR2 statics don't have a mesh count, we introduced this in #1282).No logical changes here, it's purely an internal renaming.