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tr1/output: use tr2 Output_AnimateTextures method #2242

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merged 1 commit into from
Jan 9, 2025

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@rr- rr- commented Jan 9, 2025

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  • I have read the coding conventions
  • I have added a changelog entry about what my pull request accomplishes, or it is an internal change
  • I have added a readme entry about my new feature or OG bug fix, or it is a different change

Description

Resolves #2239.
This switches from CLOCK_TIMER back to using frames, ensuring that Output_AnimateTextures is called from the control routines. This minimizes issues related to 30/60 FPS, turbo cheats on/off, and freezing/resuming animations during pause/inventory.

This switches from CLOCK_TIMER back to using frames, ensuring that
Output_AnimateTextures is called from the control routines. This
minimizes issues related to 30/60 FPS, turbo cheats on/off, and
freezing/resuming animations during pause/inventory.

Resolves #2239.
@rr- rr- added TRX bug A bug with TRX Unreleased Applies to things that aren't in a stable release. TR1 labels Jan 9, 2025
@rr- rr- self-assigned this Jan 9, 2025
@rr- rr- requested review from a team as code owners January 9, 2025 14:17
@rr- rr- requested review from lahm86, walkawayy and aredfan and removed request for a team January 9, 2025 14:17
@rr- rr- merged commit f3c8509 into develop Jan 9, 2025
8 checks passed
@rr- rr- deleted the issue-2239-tr1-caustics branch January 9, 2025 14:58
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TR1 TRX bug A bug with TRX Unreleased Applies to things that aren't in a stable release.
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Successfully merging this pull request may close these issues.

TR1X bug: uw caustics is interrupted when closing the inventory/pause screens
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