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Update SDK.
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Lyall committed Aug 29, 2024
1 parent ceb9c52 commit 052dfbb
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Showing 230 changed files with 11,893 additions and 2,851 deletions.
20 changes: 18 additions & 2 deletions src/NameCollisions.inl
Original file line number Diff line number Diff line change
Expand Up @@ -11,10 +11,14 @@

namespace b1 { class UBGW_EventCollection; }

namespace SimpleCharts { enum class ETriggerType : uint8; }

namespace EnhancedInput { enum class ETriggerType : uint8; }

namespace ABP_wukong_head_lingzhi { struct FAnimBlueprintGeneratedConstantData; }

namespace Abp_sts_dao { struct FAnimBlueprintGeneratedConstantData; }

namespace SimpleCharts { enum class ETriggerType : uint8; }


namespace b1MinusManaged
{
Expand All @@ -34,6 +38,18 @@ namespace UnrealExtent
class UGSTileView;
}

namespace Abp_ModularMeshCS
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}

namespace Abp_InteractiveActor
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}

namespace GSEMinusProtobufDB
{
enum class ECameraType : uint8;
Expand Down
185 changes: 129 additions & 56 deletions src/SDK.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,6 @@
#include "SDK/CinematicCamera_classes.hpp"
#include "SDK/NiagaraCore_structs.hpp"
#include "SDK/NiagaraCore_classes.hpp"
#include "SDK/BI_InputRoot_classes.hpp"
#include "SDK/MovieScene_structs.hpp"
#include "SDK/NiagaraShader_structs.hpp"
#include "SDK/Niagara_structs.hpp"
Expand All @@ -53,6 +52,7 @@
#include "SDK/FacialAnimation_classes.hpp"
#include "SDK/DeveloperSettings_structs.hpp"
#include "SDK/DeveloperSettings_classes.hpp"
#include "SDK/BP_Player_Wukong_Atk_jiachongwang_03_classes.hpp"
#include "SDK/NiagaraAnimNotifies_structs.hpp"
#include "SDK/NiagaraAnimNotifies_classes.hpp"
#include "SDK/HoudiniEngineRuntime_structs.hpp"
Expand Down Expand Up @@ -84,9 +84,9 @@
#include "SDK/MovieSceneTracks_classes.hpp"
#include "SDK/TemplateSequence_structs.hpp"
#include "SDK/TemplateSequence_classes.hpp"
#include "SDK/BI_Sorting_classes.hpp"
#include "SDK/SequencerScripting_structs.hpp"
#include "SDK/SequencerScripting_classes.hpp"
#include "SDK/BI_RoleTab_classes.hpp"
#include "SDK/TressFX_structs.hpp"
#include "SDK/TressFX_classes.hpp"
#include "SDK/AkAudio_structs.hpp"
Expand Down Expand Up @@ -114,6 +114,7 @@
#include "SDK/MovieRenderPipelineRenderPasses_classes.hpp"
#include "SDK/ActorLayerUtilities_classes.hpp"
#include "SDK/OpenColorIO_classes.hpp"
#include "SDK/BP_wukong_xiuhuazhen_bullet_classes.hpp"
#include "SDK/OSC_structs.hpp"
#include "SDK/OSC_classes.hpp"
#include "SDK/PrefabricatorRuntime_structs.hpp"
Expand All @@ -125,6 +126,7 @@
#include "SDK/DonAINavigation_classes.hpp"
#include "SDK/V8_structs.hpp"
#include "SDK/V8_classes.hpp"
#include "SDK/BP_player_wukong_lava_classes.hpp"
#include "SDK/JavascriptUMG_structs.hpp"
#include "SDK/JavascriptUMG_classes.hpp"
#include "SDK/JavascriptHttp_structs.hpp"
Expand All @@ -143,6 +145,7 @@
#include "SDK/VariantManagerContent_classes.hpp"
#include "SDK/InteractiveToolsFramework_structs.hpp"
#include "SDK/InteractiveToolsFramework_classes.hpp"
#include "SDK/CS_wukong_tttb_success_classes.hpp"
#include "SDK/MeshModelingToolsExp_structs.hpp"
#include "SDK/ModelingComponents_structs.hpp"
#include "SDK/ModelingComponents_classes.hpp"
Expand All @@ -153,17 +156,20 @@
#include "SDK/GeometryFramework_structs.hpp"
#include "SDK/GeometryFramework_classes.hpp"
#include "SDK/ModelingOperators_classes.hpp"
#include "SDK/BP_UI_GMInfoUnit_classes.hpp"
#include "SDK/HairStrandsCore_structs.hpp"
#include "SDK/HairStrandsCore_classes.hpp"
#include "SDK/GeometryCache_structs.hpp"
#include "SDK/GeometryCache_classes.hpp"
#include "SDK/BI_GearDetailBg_classes.hpp"
#include "SDK/GeometryCacheTracks_structs.hpp"
#include "SDK/GeometryCacheTracks_classes.hpp"
#include "SDK/Water_structs.hpp"
#include "SDK/Water_classes.hpp"
#include "SDK/AIModule_structs.hpp"
#include "SDK/GameplayTags_structs.hpp"
#include "SDK/AIModule_classes.hpp"
#include "SDK/BP_player_wukong_jxsq_heifeng_classes.hpp"
#include "SDK/ACLPlugin_structs.hpp"
#include "SDK/ACLPlugin_classes.hpp"
#include "SDK/AsyncLoadingScreen_structs.hpp"
Expand Down Expand Up @@ -204,7 +210,6 @@
#include "SDK/MaterialShaderQualitySettings_structs.hpp"
#include "SDK/MaterialShaderQualitySettings_classes.hpp"
#include "SDK/GSGameSettings_classes.hpp"
#include "SDK/BI_GearDetailBg_classes.hpp"
#include "SDK/AnimToTexture_structs.hpp"
#include "SDK/AnimToTexture_classes.hpp"
#include "SDK/OpacityMicroMap_structs.hpp"
Expand All @@ -230,7 +235,6 @@
#include "SDK/Party_classes.hpp"
#include "SDK/Lobby_structs.hpp"
#include "SDK/Lobby_classes.hpp"
#include "SDK/BI_SuitSPDesc_classes.hpp"
#include "SDK/Hotfix_structs.hpp"
#include "SDK/Hotfix_classes.hpp"
#include "SDK/Rejoin_structs.hpp"
Expand All @@ -242,7 +246,6 @@
#include "SDK/Calliope_structs.hpp"
#include "SDK/GameplayTags_classes.hpp"
#include "SDK/Calliope_classes.hpp"
#include "SDK/BI_SplitLine_V2_classes.hpp"
#include "SDK/CalliopeWin64_classes.hpp"
#include "SDK/GSDynamicSDF_classes.hpp"
#include "SDK/GSSlateUtils_classes.hpp"
Expand Down Expand Up @@ -274,12 +277,15 @@
#include "SDK/ImgMedia_structs.hpp"
#include "SDK/ImgMedia_classes.hpp"
#include "SDK/ImgMediaEngine_classes.hpp"
#include "SDK/BI_RZDDetail_classes.hpp"
#include "SDK/ImgMediaFactory_classes.hpp"
#include "SDK/RTX_PostProcess_Settings_structs.hpp"
#include "SDK/MediaCompositing_structs.hpp"
#include "SDK/MediaCompositing_classes.hpp"
#include "SDK/WmfMediaFactory_classes.hpp"
#include "SDK/TcpMessaging_classes.hpp"
#include "SDK/GSE_Fire_RTQuene_structs.hpp"
#include "SDK/GSE_FireSystem_classes.hpp"
#include "SDK/AO_Parameters_structs.hpp"
#include "SDK/Debug_Parameters_structs.hpp"
#include "SDK/GI_Parameters_structs.hpp"
Expand Down Expand Up @@ -315,6 +321,7 @@
#include "SDK/GooglePAD_classes.hpp"
#include "SDK/LocationServicesBPLibrary_structs.hpp"
#include "SDK/LocationServicesBPLibrary_classes.hpp"
#include "SDK/BUI_EquipMain_classes.hpp"
#include "SDK/MobilePatchingUtils_classes.hpp"
#include "SDK/SoundFields_classes.hpp"
#include "SDK/Synthesis_structs.hpp"
Expand All @@ -326,12 +333,14 @@
#include "SDK/UnrealExtent_structs.hpp"
#include "SDK/UnrealExtent_classes.hpp"
#include "SDK/b1_classes.hpp"
#include "SDK/ImArtDev_classes.hpp"
#include "SDK/NavigationSystem_structs.hpp"
#include "SDK/NavigationSystem_classes.hpp"
#include "SDK/GSFileHelper_classes.hpp"
#include "SDK/DownloadTookit_structs.hpp"
#include "SDK/DownloadTookit_classes.hpp"
#include "SDK/AnimationCore_classes.hpp"
#include "SDK/BUI_AnimShowBlock_classes.hpp"
#include "SDK/InputCore_classes.hpp"
#include "SDK/SlateCore_classes.hpp"
#include "SDK/Slate_classes.hpp"
Expand Down Expand Up @@ -397,19 +406,22 @@
#include "SDK/BUI_LoadingV2_classes.hpp"
#include "SDK/WwiseObjectUtils_structs.hpp"
#include "SDK/AnimationWarpingRuntime_structs.hpp"
#include "SDK/BP_Player_Wukong_Atk_q5_classes.hpp"
#include "SDK/EngineMessages_structs.hpp"
#include "SDK/SessionMessages_structs.hpp"
#include "SDK/WebBrowser_structs.hpp"
#include "SDK/DmgTypeBP_Environmental_classes.hpp"
#include "SDK/Enum_RT_Quality_Preset_structs.hpp"
#include "SDK/BP_RTX_Parameter_Interface_classes.hpp"
#include "SDK/BI_InventoryItem_classes.hpp"
#include "SDK/BP_wukong_xiuhuazhen_bymj_bullet_classes.hpp"
#include "SDK/BP_UI_GMSettingBase_classes.hpp"
#include "SDK/Xbox_structs.hpp"
#include "SDK/VeryHigh_structs.hpp"
#include "SDK/RT_Parameters_structs.hpp"
#include "SDK/PS5_structs.hpp"
#include "SDK/Medium_structs.hpp"
#include "SDK/Low_structs.hpp"
#include "SDK/GSE_FireEmitterSystem_classes.hpp"
#include "SDK/High_structs.hpp"
#include "SDK/Disable_structs.hpp"
#include "SDK/BP_RT_Quality_Parameters_classes.hpp"
Expand All @@ -421,62 +433,123 @@
#include "SDK/b1MinusManaged_classes.hpp"
#include "SDK/BP_UI_CommErrorTips_classes.hpp"
#include "SDK/CS_FTXD_Z1_classes.hpp"
#include "SDK/BI_Line_classes.hpp"
#include "SDK/BP_DispLibWorld_classes.hpp"
#include "SDK/DynamicSDFGenerator_classes.hpp"
#include "SDK/BP_GameMode_SetConfig_classes.hpp"
#include "SDK/BP_B1PlayerController_classes.hpp"
#include "SDK/BP_B1PlayerState_classes.hpp"
#include "SDK/BP_B1PlayerCameraManager_classes.hpp"
#include "SDK/BI_Loading_Item_Name_classes.hpp"
#include "SDK/BP_Normal_RichTextZhuYi_DC_classes.hpp"
#include "SDK/BI_ArrowRoleAttr_classes.hpp"
#include "SDK/BI_SuitDesc_classes.hpp"
#include "SDK/BI_ComplexSecRoleAttr_classes.hpp"
#include "SDK/BI_AttrBase_V2_classes.hpp"
#include "SDK/BI_CommTxtTab_classes.hpp"
#include "SDK/BI_RoleTab_classes.hpp"
#include "SDK/BUI_Name_classes.hpp"
#include "SDK/BI_RoleLevel_classes.hpp"
#include "SDK/BI_CommIconTab_classes.hpp"
#include "SDK/BI_EquipDetail_classes.hpp"
#include "SDK/BI_QuickItem_classes.hpp"
#include "SDK/BI_SoakDesc_classes.hpp"
#include "SDK/BI_InputOne_classes.hpp"
#include "SDK/BI_SecRoleAttrUnfold_V3_classes.hpp"
#include "SDK/BI_SecRoleAttrFold_V3_classes.hpp"
#include "SDK/BI_UIFXDetailForged_classes.hpp"
#include "SDK/BI_RZDDetailItem_classes.hpp"
#include "SDK/BP_CameraCrane_ForSeq_classes.hpp"
#include "SDK/BI_EffectDesc_classes.hpp"
#include "SDK/BI_DetailPageSwitcher_classes.hpp"
#include "SDK/BI_CostItemKey_classes.hpp"
#include "SDK/BI_CostItem_classes.hpp"
#include "SDK/BI_GearItem_Tab_classes.hpp"
#include "SDK/BI_Line_classes.hpp"
#include "SDK/BI_TreasureEqDesc_classes.hpp"
#include "SDK/BI_TreasureDetailItem_classes.hpp"
#include "SDK/BI_ScrollInputTips_WithComb_classes.hpp"
#include "SDK/BI_ScrollBoxNew_classes.hpp"
#include "SDK/BI_DetailLongPress_classes.hpp"
#include "SDK/BP_Normal_RichTextZhuYi_DC_EquipMainSubTitle_classes.hpp"
#include "SDK/BI_TreasureDetail_classes.hpp"
#include "SDK/BI_TileView_classes.hpp"
#include "SDK/BI_SubTabJewelry_classes.hpp"
#include "SDK/BI_RZDDetail_classes.hpp"
#include "SDK/BI_RoleAttr_V3_classes.hpp"
#include "SDK/BI_JewelrySlotDetail_classes.hpp"
#include "SDK/BI_JewelryDetail_classes.hpp"
#include "SDK/BI_ItemStory_classes.hpp"
#include "SDK/BI_HuluDetail_classes.hpp"
#include "SDK/BI_GearItem_Slot_classes.hpp"
#include "SDK/BI_EquipQuickSlot_classes.hpp"
#include "SDK/BI_EquipItem_Slot_classes.hpp"
#include "SDK/BI_EquipItem_RZDSlot_classes.hpp"
#include "SDK/BI_EquipItem_classes.hpp"
#include "SDK/BI_EquipDetailCompare_classes.hpp"
#include "SDK/BI_CommTxtTab_classes.hpp"
#include "SDK/BI_SplitLine_V2_classes.hpp"
#include "SDK/BI_AttrBase_V2_classes.hpp"
#include "SDK/BUI_B1_Root_V2_classes.hpp"
#include "SDK/BI_CommSubTab_classes.hpp"
#include "SDK/BI_EquipDetailCompare_classes.hpp"
#include "SDK/BI_EquipItem_classes.hpp"
#include "SDK/BI_EquipItem_RZDSlot_classes.hpp"
#include "SDK/BI_EquipItem_Slot_classes.hpp"
#include "SDK/BI_EquipQuickSlot_classes.hpp"
#include "SDK/BI_GearItem_Slot_classes.hpp"
#include "SDK/BI_HuluDetail_classes.hpp"
#include "SDK/BI_InputRoot_classes.hpp"
#include "SDK/BI_ItemStory_classes.hpp"
#include "SDK/BI_JewelryDetail_classes.hpp"
#include "SDK/BI_JewelrySlotDetail_classes.hpp"
#include "SDK/BI_RoleAttr_V3_classes.hpp"
#include "SDK/BI_Sorting_classes.hpp"
#include "SDK/BI_SubTabJewelry_classes.hpp"
#include "SDK/BI_TileView_classes.hpp"
#include "SDK/BI_TreasureDetail_classes.hpp"
#include "SDK/BP_Normal_RichTextZhuYi_DC_EquipMainSubTitle_classes.hpp"
#include "SDK/BI_DetailLongPress_classes.hpp"
#include "SDK/BP_CameraActor_ForSeq_classes.hpp"
#include "SDK/BUI_Name_classes.hpp"
#include "SDK/BUI_EquipMain_classes.hpp"
#include "SDK/BUI_RoleMain_classes.hpp"
#include "SDK/BP_CameraRail_ForSeq_classes.hpp"
#include "SDK/BP_CameraCrane_ForSeq_classes.hpp"
#include "SDK/BP_CameraCinematic_ForSeq_classes.hpp"
#include "SDK/BP_DropItem_RedTides_classes.hpp"
#include "SDK/BUI_StartGame_classes.hpp"
#include "SDK/BP_UI_GMSettingSlider_classes.hpp"
#include "SDK/BI_AgeTips_classes.hpp"
#include "SDK/BI_BattleEnd_Action_classes.hpp"
#include "SDK/BI_FirstStartBtn_classes.hpp"
#include "SDK/BI_StartGame_classes.hpp"
#include "SDK/BI_TextLoop_classes.hpp"
#include "SDK/BUI_StartGameManaged_classes.hpp"
#include "SDK/BP_Player_Wukong_KangJinLong_Lightning_classes.hpp"
#include "SDK/BP_player_wukong_precisedodge_bullet_classes.hpp"
#include "SDK/BP_Player_Wukong_PiHuoZhao_01_classes.hpp"
#include "SDK/BP_Player_Wukong_SanJianLiangRen_classes.hpp"
#include "SDK/BP_Player_Wukong_Atk_jiachongwang_04_classes.hpp"
#include "SDK/BP_Player_Wukong_Atk_jiachongwang_02_classes.hpp"
#include "SDK/BP_Player_Wukong_Atk_jiachongwang_01_classes.hpp"
#include "SDK/BP_player_wukong_fenshen_atktbuff_classes.hpp"
#include "SDK/BP_player_wukong_precisedodge_bullet2_classes.hpp"
#include "SDK/BP_wukong_bajiaoshan_tornado_bullet_big_classes.hpp"
#include "SDK/BP_Player_Wukong_Atk_yechawang_classes.hpp"
#include "SDK/BP_Player_Wukong_SanJianLiangRen_02_classes.hpp"
#include "SDK/BP_Player_Wukong_Atk_Feilonggun_classes.hpp"
#include "SDK/BI_InputOne_classes.hpp"
#include "SDK/BI_SoakDesc_classes.hpp"
#include "SDK/Abp_ModularMeshCS_structs.hpp"
#include "SDK/Abp_ModularMeshCS_classes.hpp"
#include "SDK/BI_QuickItem_classes.hpp"
#include "SDK/BI_EquipDetail_classes.hpp"
#include "SDK/ABP_wukong_head_lingzhi_structs.hpp"
#include "SDK/ABP_wukong_head_lingzhi_classes.hpp"
#include "SDK/BI_CommIconTab_classes.hpp"
#include "SDK/BI_ComplexSecRoleAttr_classes.hpp"
#include "SDK/BI_SuitDesc_classes.hpp"
#include "SDK/BP_SkillSelectHelper_classes.hpp"
#include "SDK/EQC_PlayerContext_classes.hpp"
#include "SDK/EQG_simpleteleport_donut_classes.hpp"
#include "SDK/BI_SuitSPDesc_classes.hpp"
#include "SDK/BI_ArrowRoleAttr_classes.hpp"
#include "SDK/BUI_RoleMain_classes.hpp"
#include "SDK/Abp_InteractiveActor_structs.hpp"
#include "SDK/Abp_InteractiveActor_classes.hpp"
#include "SDK/Abp_sts_dao_structs.hpp"
#include "SDK/Abp_sts_dao_classes.hpp"
#include "SDK/BP_DropItemActorBase_classes.hpp"
#include "SDK/BP_DropItem_ShuangTouShu_classes.hpp"
#include "SDK/BP_DropItem_Longdage_classes.hpp"
#include "SDK/BP_DropItem_BaiYiSpear_classes.hpp"
#include "SDK/EQG_simpleteleport_grid_classes.hpp"
#include "SDK/BP_DropItem_Soul_Blue_classes.hpp"
#include "SDK/BP_DropItem_Mo124_classes.hpp"
#include "SDK/BP_DropItem_Mo3_new_classes.hpp"
#include "SDK/BP_DropItem_Soul_Purple_classes.hpp"
#include "SDK/BI_ScrollBoxNew_classes.hpp"
#include "SDK/BI_ScrollInputTips_WithComb_classes.hpp"
#include "SDK/BI_TreasureDetailItem_classes.hpp"
#include "SDK/BI_TreasureEqDesc_classes.hpp"
#include "SDK/BI_InventoryItem_classes.hpp"
#include "SDK/BI_GearItem_Tab_classes.hpp"
#include "SDK/BI_CostItem_classes.hpp"
#include "SDK/BI_CostItemKey_classes.hpp"
#include "SDK/BI_DetailPageSwitcher_classes.hpp"
#include "SDK/BI_EffectDesc_classes.hpp"
#include "SDK/BI_RZDDetailItem_classes.hpp"
#include "SDK/BI_UIFXDetailForged_classes.hpp"
#include "SDK/BI_SecRoleAttrFold_V3_classes.hpp"
#include "SDK/BI_SecRoleAttrUnfold_V3_classes.hpp"
#include "SDK/BP_B1PlayerController_classes.hpp"
#include "SDK/Startup_V2_P_classes.hpp"
#include "SDK/BP_StartupGameMode_V2_classes.hpp"
#include "SDK/BP_GMActor_classes.hpp"
#include "SDK/BP_UI_Debug_RT_classes.hpp"
#include "SDK/BP_UI_GMDefaultPanel_classes.hpp"
#include "SDK/BP_UI_GMInfo_Enemy_classes.hpp"
#include "SDK/BP_UI_GMInfo_Player_classes.hpp"
#include "SDK/MediaPlayerTest_UMG_classes.hpp"
#include "SDK/BP_UI_GMInfoPartInfo_classes.hpp"
#include "SDK/BP_UI_Character_ShowGroup_classes.hpp"
#include "SDK/BP_UI_GMBtn_classes.hpp"
#include "SDK/BP_UI_GMSettingCharacterConfig_classes.hpp"
#include "SDK/BP_UI_GMSettingCheck_classes.hpp"
#include "SDK/BP_UI_GMSettingEditable_classes.hpp"
#include "SDK/BP_UI_OP_Slider_classes.hpp"
#include "SDK/BP_UI_OP_Editable_classes.hpp"
#include "SDK/BP_B1PlayerCameraManager_classes.hpp"
#include "SDK/BP_B1PlayerState_classes.hpp"
#include "SDK/BP_UI_OP_Check_classes.hpp"
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