Some utility scripts for easier work
Import BuildNumber.cs in CodeBase/Editor folder. Add BuildVersionText script on TMP-Text and put text link to this component. Automatically updates project version in BuildPostProcessor and puts it in text field on scene. Version format is: dd/mm/build number.
Import CleanScript.cs in CodeBase/Editor folder. Now u have Auto/Remove Missing Scripts Recursively in unity toolbar. Select multiple prefabs (in same folder), click Auto/Remove Missing Scripts Recursively, save changes. Done!