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SL-CustomObjects QoL update

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@Michal78900 Michal78900 released this 05 May 21:04
· 10 commits to main since this release

Changelog

  • Primitives have renderer, mesh, and other tabs in Inspector hidden so people can't mess with them by accident. Only things that do something are now exposed.
  • Added AutoAddComponents option to the SchematicManager tab. Enabled by default, it automatically adds components to objects spawned in the Hierarchy tab using the right-click tab. It adds a Schematic component to empty objects and a primitive component to spawned primitives.
  • Added modifier components. Currently, there are only Array and Mirror. They work very similar to Blender Modifiers. Modifiers provide non-destructive editing, they are applied automatically when compiling a schematic.
  • NaughttyAttributes package has been removed and replaced with Unity base attributes