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Entity
Lorand Kedves edited this page Aug 21, 2014
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The entity represents the existence of "anything" in dust environment. It must have at least one aspect, which is responsible for the behaviors of that thing.
The entity can be
- permanent: "there can be only one", the storage of its primary aspect "stores" it, like a User in the user storage;
- template: "clone on access", like the declaration of a GUI element, it is cloned on creating the actual GUI;
- temporal: created and used locally, the instance is not managed.
Messages used by entities to communicate, are also entities themselves.