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Progtot reward rebalancing 1/2 #4645

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@Shoddd Shoddd commented Dec 22, 2024

About The Pull Request

Changes the TC reward of several objectives. Only touches TC and a few items in steal and destroy no rep for now

Assassinations

  • Calling Card Assassination
    • Common Crew
      Original: 2-4 TC New: 5-6 TC
    • Command
      Original: 2-3 TC New: 6-7 TC
  • Behead Assassination
    • Normal Crew
      Original: 2-4 TC New: 7 TC
    • Command
      Original: 3-5 TC New: 7-8 TC
      ASSASSINATION OBJECTIVES ARE VERY RARE

Assault

Original: 0-1 TC New: 2-3 TC

Destroy Heirloom

  • Common Jobs (Doctor, Engineer, ETC)
    Original: 1-2 TC New: 3-4 TC
  • Uncommon Jobs (Secass and non sec non command with weapons)
    Original: 1-2 TC New: 4-5 TC
  • Rare Jobs (Secoff, warden, heads of staff besides HoS and captain)
    Original: 2-3 TC New: 5-6 TC
  • Captain and HoS
    Original: 4 New: 6-7

Destroy Item

  • Low risk (Fireaxe, Nullrod, mech crowbar)
    Original: 1 TC New: 3 TC
  • Very risky (Blackbox, Bartender shotgun which was moved from lowrisk)
    Original: 6-9 TC New: 3-4 TC

Eye Snatching

  • Common Crew
    Original: 1-2 TC (god damn) New: 5-6
  • Command
    Original: 2-3 New: 6-7

Kill Pet

  • Common Pets (non sec pets)
    Original: 1-2 TC New: 0-1

Sleeper protocol

  • Doctors roboticist people who can do it easier
    Original: 1 TC New: 2 TC
  • everyone else
    Original: 3 TC New: 4 TC

Steal, Original max hold time 15, down to 10

  • Low risk (clown shoes, lawyers badget, chef moustache, pka)
    Original: 0 TC New: 1 TC
  • Somewhat risky (CE belt, Cargo Budget moved from low risk)
    unchanged TC reward for this and the rest

Why It's Good For The Game

I want to first say this is not intended to be merged. This is not complete, it will need to be tweaked. I have plans for changing how tots get objectives as a whole. I have more plans to change please comment if you have ideas for changes

The idea of this PR is making doing loud progtot objectives actually worth doing. Currently stuff like stealing a head of staffs eyes is worth as much as killing a dog. This is just not worth, it encourages tots to stealth around for a hour until they can end the round with a final objective.
This aims to drop heavily rewards that interact with no one and up the ones that interact with people in anyway or are loud and will make you known.

To be done:

  • Change how objectives are given to tots, sections auto clearing after a point so tot can get new objectives matching where they are in progression and strength.
  • Edit TC changes based on feedback
  • Possibly edit rep rewards and maybe the uplink economy as a whole.
  • Add options for tot to give up secondaries all together for some extra TC
  • more secondary missions
  • maybe more finals

Changelog

🆑
add: Added new mechanics or gameplay changes
add: Added more things
del: Removed old things
qol: made something easier to use
balance: rebalanced something
fix: fixed a few things
sound: added/modified/removed audio or sound effects
image: added/modified/removed some icons or images
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl:

@Shoddd Shoddd added the Balance perfectly balanced as all things should be label Dec 22, 2024
@Shoddd Shoddd added testmerge only don't merge this, this is only for testmerging, i.e temporary fixes and removed testmerge only don't merge this, this is only for testmerging, i.e temporary fixes labels Jan 12, 2025
@Shoddd Shoddd changed the title Progtot reward changes Progtot rebalancing 1/? Jan 12, 2025
@Shoddd Shoddd changed the title Progtot rebalancing 1/? Progtot reward rebalancing 1/2 Jan 12, 2025
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Shoddd commented Jan 19, 2025

this is on hold for a while.

@Shoddd Shoddd marked this pull request as draft January 19, 2025 05:25
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Balance perfectly balanced as all things should be do not merge don't merge this ffs testmerge only don't merge this, this is only for testmerging, i.e temporary fixes
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