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@Mu-L Mu-L released this 08 May 02:51
· 6 commits to master since this release
WebUI JsonAssets JsonLibrary HttpLibrary
4.26 2021/05/05 2021/05/07 2021/04/26 2021/04/26
4.25 2021/05/05 2021/05/07 2021/04/26 2021/04/26
4.24 2021/05/05 2021/05/07 2021/04/26 2021/04/26
4.23 2021/04/26   2021/04/26 2021/04/26
4.22 2019/09/16   2019/09/16 2019/09/16
4.21 2019/09/16   2019/09/16 2019/09/16
4.20 2019/09/16   2019/09/16 2019/09/16
4.19 2019/09/16   2019/09/16 2019/09/16

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upcoming features

  • user settings (tree diff/merge)
    • non-destructive keybindings
    • steam cloud sync
  • workshop tools
    • generate custom .pak files (patches)
    • upload items to the steam workshop
    • subscribe, download, and manage items
    • mount .pak files from the steam workshop
    • play custom user-created maps

todo

  • fix issue with iOS builds (4.24+)
  • add "structures" and "format" sections to json documentation
  • add "advanced" section to http documentation

Apr 26 2021

  • fixed significant engine performance issue
    • epic games forced WebGL without option to disable
    • issue was only present in versions 4.24+ (without engine source)
    • version 4.23 of plugin uses web browser widget (no fork)
  • added -webgl parameter to enable WebGL via command-line
  • implemented support for custom mouse cursors (4.24+)
  • convert structures to JSON and JSON to structures
  • parse JSON with comments and trailing commas
  • updated "cursor" and "webgl" sections of webui documentation

Apr 10 2021

Mar 1 2021

  • added date/time and guid types
  • added color and linear color types
  • fixed issue with shipping builds
  • fixed issue with dedicated server builds

Dec 14 2020

  • implemented custom scheme handler for .pak file(s)
  • added load function for custom pak:// scheme
  • added IME support for different languages
  • updated "load" section of webui documentation

May 27 2020

  • added vector, rotator, and transform object wrappers
  • updated interface event with browser callback functions
  • added 3D widget interaction with transparency for virtual pointers
  • fixed compiler error with blueprint nativization
  • fixed potential crash using call function prior to initialization
  • forwarded popup events to blueprints

Sep 16 2019

  • clicking through transparent regions
  • native 60 FPS without engine code
  • focus input or textarea elements
  • debugging via the Chrome DevTools
  • access browser texture data
  • load HTML or JavaScript from .pak file(s)
  • access local files from /UI or /Content directory
  • JSON variable change tracking
  • example project supports mobile devices

want to support future development? tracerinteractive.com/donate