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Backport to 2.8: some FP8 support #3479
Merged
miscco
merged 3 commits into
NVIDIA:branch/2.8.x
from
bernhardmgruber:backport_fp8_macro
Jan 22, 2025
Merged
Backport to 2.8: some FP8 support #3479
miscco
merged 3 commits into
NVIDIA:branch/2.8.x
from
bernhardmgruber:backport_fp8_macro
Jan 22, 2025
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Co-authored-by: Michael Schellenberger Costa <[email protected]>
Also ensure that we actually can enable FP8 due to FP16 and BF16 requirements Co-authored-by: Michael Schellenberger Costa <[email protected]>
🟩 CI finished in 2h 18m: Pass: 100%/170 | Total: 3d 13h | Avg: 30m 13s | Max: 1h 22m | Hits: 199%/22580
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1 | linux-amd64-gpu-h100-latest-1-testing |
miscco
approved these changes
Jan 22, 2025
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This backports 3 dependent features:
_CCCL_HAS_NVFP8
macro #3429 (had a wrong definition for the_CCCL_HAS_NVFP8
macro)cuda::is_floating_point
supporting half and bfloat #3379 (addscuda::is_floating_point
unit tests)_CCCL_HAS_NVFP8
and adds tocuda::is_floating_point
unit tests)Which is why I created a single backport PR for those.