Converts the EverQuest assets from the original game into World of Warcraft 3.3.5
It is currently still in heavy development and things are changing daily. Currently these features are completed (for classic):
- Map Geometry & Collision
- Ladders
- Water/Lava
- Zone Lines
- Fog / Exterior Environment Lighting
- Vertex Colors (on WMOs)
- Point Sounds (campfires, running water, etc)
- Ambient Sounds
- Music
- Creatures (including Spawn points and pathing)
- Windows build environment
- AzerothCore based WoW 3.3.5 server
- Installed and unpatched client of the EverQuest Trilogy
- Installed 3.3.5 WoW client, US version (with nosignature patch)
- Set all of your paths propertly in Configuration.cs ("Paths and Files" section)
- Build and use EQWOWConverter and run the command "Perform Everything"
- Deploy your files. Alternately, you can set the configs in Deployment Rules so that they deploy for you
- Regenerate map/vmap files for the server
In no particular order...
- Dan Wilkins/Nick Gal/(others) for Lantern Extractor (https://github.com/LanternEQ/LanternExtractor) - This saved a lot of time trying to get EQ data exported
- The people behind https://wowdev.wiki - Navigating the WoW file formats would have been near impossible without this documentation
- WoW Modding Community Discord - For the one-off problem questions I've run into thus far (special callout to Aleist3r, Titi, Soup Aura)
- Jarl Gullberg and team working on libwarcraft (https://github.com/WowDevTools/libwarcraft) - Whenever confused by elements outlined in wowdev.wiki, this code worked as a reference sanity check