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Splitting Bayliens back into individual modpacks.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,31 @@ | ||
#define LANGUAGE_ADHERENT "Protocol" | ||
#define BP_FLOAT "floatation disc" | ||
#define BP_JETS "maneuvering jets" | ||
#define BP_COOLING_FINS "cooling fins" | ||
|
||
#define SPECIES_ADHERENT "Adherent" | ||
#define BODYTYPE_ADHERENT "adherent body" | ||
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||
/decl/modpack/adherent | ||
name = "Adherent Species" | ||
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||
/decl/modpack/adherent/pre_initialize() | ||
..() | ||
SSmodpacks.default_submap_whitelisted_species |= SPECIES_ADHERENT | ||
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||
/mob/living/human/Process_Spacemove(allow_movement) | ||
. = ..() | ||
if(.) | ||
return | ||
// This is horrible but short of spawning a jetpack inside the organ than locating | ||
// it, I don't really see another viable approach short of a total jetpack refactor. | ||
for(var/obj/item/organ/internal/powered/jets/jet in get_internal_organs()) | ||
if(!jet.is_broken() && jet.active) | ||
// Unlike Bay, we don't check or unset inertia_dir here | ||
// because the spacedrift subsystem checks the return value of this proc | ||
// and unsets inertia_dir if it returns nonzero. | ||
return 1 | ||
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||
/mob/living/human/adherent/Initialize(mapload, species_name, datum/mob_snapshot/supplied_appearance) | ||
species_name = SPECIES_ADHERENT | ||
. = ..() |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
#ifndef MODPACK_SPECIES_ADHERENT | ||
#define MODPACK_SPECIES_ADHERENT | ||
// BEGIN_INCLUDE | ||
#include "_adherent.dm" | ||
#include "datum\culture.dm" | ||
#include "datum\emotes.dm" | ||
#include "datum\faction.dm" | ||
#include "datum\language.dm" | ||
#include "datum\location.dm" | ||
#include "datum\species.dm" | ||
#include "datum\species_bodytypes.dm" | ||
#include "organs\organs_external.dm" | ||
#include "organs\organs_internal.dm" | ||
// END_INCLUDE | ||
#endif |
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