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Fix more (mostly compound) phrases in descriptions
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out-of-phaze committed Jan 28, 2025
1 parent 6a488d7 commit f1b47a4
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Showing 60 changed files with 78 additions and 78 deletions.
2 changes: 1 addition & 1 deletion code/_helpers/visual_filters.dm
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@@ -1,4 +1,4 @@
// These involve BYOND's built in filters that do visual effects, and not stuff that distinguishes between things.
// These involve BYOND's built-in filters that do visual effects, and not stuff that distinguishes between things.

// All of this ported from TG.
// And then ported to Nebula from Polaris.
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2 changes: 1 addition & 1 deletion code/datums/uplink/highly_visible_and_dangerous_weapons.dm
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Expand Up @@ -51,7 +51,7 @@

/datum/uplink_item/item/visible_weapons/energy_gun
name = "Energy Gun"
desc = "An energy based sidearm with three different lethality settings."
desc = "An energy-based sidearm with three different lethality settings."
item_cost = 32
path = /obj/item/gun/energy/gun

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2 changes: 1 addition & 1 deletion code/datums/uplink/stealth_and_camouflage_items.dm
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Expand Up @@ -42,7 +42,7 @@

/datum/uplink_item/item/stealth_items/voice
name = "Modified Gas Mask"
desc = "A fully functioning gas mask that is able to conceal your face and has a built in voice modulator, \
desc = "A fully functioning gas mask that is able to conceal your face and has a built-in voice modulator, \
so you can become a true shadow operative!"
item_cost = 20
path = /obj/item/clothing/mask/chameleon/voice
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2 changes: 1 addition & 1 deletion code/game/machinery/doors/firedoor.dm
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Expand Up @@ -10,7 +10,7 @@

/obj/machinery/door/firedoor
name = "emergency shutter"
desc = "Emergency air-tight shutters, capable of sealing off breached areas."
desc = "Emergency airtight shutters, capable of sealing off breached areas."
icon = 'icons/obj/doors/hazard/door.dmi'
var/panel_file = 'icons/obj/doors/hazard/panel.dmi'
var/welded_file = 'icons/obj/doors/hazard/welded.dmi'
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2 changes: 1 addition & 1 deletion code/game/machinery/embedded_controller/docking_program.dm
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Expand Up @@ -78,7 +78,7 @@
/datum/computer/file/embedded_program/docking/receive_user_command(command)
if(command == "dock" || command == "undock")

if(!tag_target) //Prevents from self destructing if no docking buddy
if(!tag_target) //Prevents from self-destructing if no docking buddy
return FALSE

var/datum/signal/signal = new()
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2 changes: 1 addition & 1 deletion code/game/machinery/kitchen/cooking_machines/fryer.dm
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@@ -1,6 +1,6 @@
/obj/machinery/cooker/fryer
name = "deep fryer"
desc = "Deep fried <i>everything</i>."
desc = "Deep-fried <i>everything</i>."
icon_state = "fryer_off"
can_cook_mobs = 1
cook_type = "deep fried"
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2 changes: 1 addition & 1 deletion code/game/machinery/recharger.dm
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Expand Up @@ -120,7 +120,7 @@

/obj/machinery/recharger/wallcharger
name = "wall recharger"
desc = "A heavy duty wall recharger specialized for energy weaponry."
desc = "A heavy-duty wall recharger specialized for energy weaponry."
icon = 'icons/obj/machines/recharger_wall.dmi'
icon_state = "wrecharger0"
active_power_usage = 50 KILOWATTS //It's more specialized than the standalone recharger (guns and batons only) so make it more powerful
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2 changes: 1 addition & 1 deletion code/game/machinery/rechargestation.dm
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@@ -1,6 +1,6 @@
/obj/machinery/recharge_station
name = "robot recharging station"
desc = "A heavy duty rapid charging system, designed to quickly recharge autonomous system power reserves."
desc = "A heavy-duty rapid charging system, designed to quickly recharge autonomous system power reserves."
icon = 'icons/obj/objects.dmi'
icon_state = "borgcharger0"
density = TRUE
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6 changes: 3 additions & 3 deletions code/game/machinery/self_destruct.dm
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@@ -1,6 +1,6 @@
/obj/machinery/self_destruct
name = "\improper Nuclear Cylinder Inserter"
desc = "A hollow space used to insert nuclear cylinders for arming the self destruct."
desc = "A hollow space used to insert nuclear cylinders for arming the self-destruct mechanism."
icon = 'icons/obj/machines/self_destruct.dmi'
icon_state = "empty"
density = FALSE
Expand Down Expand Up @@ -48,10 +48,10 @@
return
var/obj/machinery/nuclearbomb/nuke = locate(/obj/machinery/nuclearbomb/station) in get_area(src)
if(!nuke)
to_chat(user, "<span class='warning'>Unable to interface with the self destruct terminal, unable to disarm.</span>")
to_chat(user, "<span class='warning'>Unable to interface with the self-destruct terminal, unable to disarm.</span>")
return
if(nuke.timing)
to_chat(user, "<span class='warning'>The self destruct sequence is in progress, unable to disarm.</span>")
to_chat(user, "<span class='warning'>The self-destruct sequence is in progress, unable to disarm.</span>")
return
user.visible_message("[user] begins extracting [cylinder].", "You begin extracting [cylinder].")
if(do_after(user, 40, src))
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2 changes: 1 addition & 1 deletion code/game/objects/effects/decals/misc.dm
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@@ -1,6 +1,6 @@
/obj/effect/decal/point
name = "arrow"
desc = "It's an arrow hanging in mid-air. There may be a wizard about."
desc = "It's an arrow hanging in midair. There may be a wizard about."
icon = 'icons/effects/markers.dmi'
icon_state = "arrow"
layer = POINTER_LAYER
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4 changes: 2 additions & 2 deletions code/game/objects/items/books/fluff/science.dm
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Expand Up @@ -5,7 +5,7 @@
title = "Spectroscopy: Analysing the Anomalies of the Cosmos"
fluff_text = {"
It's perhaps one of the most exciting times to be alive, with the recent breakthroughs in understanding and categorisation of things we may one day no longer call
'anomalies,' but rather 'infrequent or rare occurrences of certain celestial weather or phenomena.' Perhaps a little more long winded, but no less eloquent all the
'anomalies,' but rather 'infrequent or rare occurrences of certain celestial weather or phenomena.' Perhaps a little more long-winded, but no less eloquent all the
same! Why, look at the strides we're making in piercing the walls of spacetime or our steadily improving ability to clarify and stabilise subspace emissions; it's
certainly an exciting time to be alive. For the moment, the Hydrolian hasn't seen two spatial anomalies alike but the day will come and it is soon, I can feel it.
"}
Expand All @@ -16,7 +16,7 @@
author = "Jasper Pascal, Senior Lecturer in Materials Analysis at the University of Jol'Nar"
title = "Materials Analysis and the Chemical Implications"
fluff_text = {"
In today's high tech research fields, leaps and bounds are being made every day. Whether it's great strides forward in our understanding of the physical universe
In today's high-tech research fields, leaps and bounds are being made every day. Whether it's great strides forward in our understanding of the physical universe
or the operation of some fancy new piece of equipment, it seems like all the cool fields are producing new toys to play with, leaving doddery old fields such as
materials analysis and chemistry relegated to the previous few centuries, when we were still learning the makeup and structure of the elements.
<br><br>
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2 changes: 1 addition & 1 deletion code/game/objects/items/flashlights/misc.dm
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Expand Up @@ -15,7 +15,7 @@

/obj/item/flashlight/maglight
name = "maglight"
desc = "A very, very heavy duty flashlight."
desc = "A very, very heavy-duty flashlight."
icon = 'icons/obj/lighting/maglight.dmi'
_base_attack_force = 10
attack_verb = list ("smacked", "thwacked", "thunked")
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2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/material/folding.dm
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Expand Up @@ -62,7 +62,7 @@

/obj/item/knife/folding/tacticool
name = "folding knife"
desc = "A small folding knife with a polymer handle and a blackened steel blade. These are typically marketed for self defense purposes."
desc = "A small folding knife with a polymer handle and a blackened steel blade. These are typically marketed for self-defense purposes."
icon = 'icons/obj/items/weapon/knives/folding/tacticool.dmi'
valid_handle_colors = list("#0f0f2a", "#2a0f0f", "#0f2a0f", COLOR_GRAY20, COLOR_DARK_GUNMETAL)

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2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/nuclear_cylinder.dm
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@@ -1,6 +1,6 @@
/obj/item/nuclear_cylinder
name = "\improper nuclear cylinder"
desc = "This cylinder is used in the self destruct system of the ship."
desc = "This cylinder is used in the self-destruct system of the ship."
icon = 'icons/obj/items/nuclear_cylinder.dmi'
icon_state = "nuclear_cylinder"
item_state = "nuclear"
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4 changes: 2 additions & 2 deletions code/game/objects/items/weapons/tanks/tank_types.dm
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Expand Up @@ -87,8 +87,8 @@
w_class = ITEM_SIZE_NORMAL

/obj/item/tank/emergency/oxygen/double/red //firefighting tank, fits on belt, back or suitslot
name = "self contained breathing apparatus"
desc = "A self contained breathing apparatus, well known as SCBA. Generally filled with oxygen."
name = "self-contained breathing apparatus"
desc = "A self-contained breathing apparatus, well known as SCBA. Generally filled with oxygen."
icon = 'icons/obj/items/tanks/tank_scuba.dmi'
slot_flags = SLOT_LOWER_BODY | SLOT_BACK

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2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/tech_disks.dm
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Expand Up @@ -3,7 +3,7 @@
///////////////////////////////////////////////////////////////////////////////
/obj/item/disk
name = "data disk"
desc = "A standard 3.5 inch floppy disk for storing computer files... What's even an inch?"
desc = "A standard 3.5-inch floppy disk for storing computer files... What's even an inch?"
icon = 'icons/obj/items/device/diskette.dmi'
icon_state = ICON_STATE_WORLD
w_class = ITEM_SIZE_TINY
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Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@
*/
/obj/structure/closet/emcloset
name = "emergency closet"
desc = "It's a storage unit for emergency breathmasks and o2 tanks."
desc = "It's a storage unit for emergency breath masks and oxygen tanks."
closet_appearance = /decl/closet_appearance/oxygen

/obj/structure/closet/emcloset/WillContain()
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2 changes: 1 addition & 1 deletion code/game/objects/structures/signs/plaques.dm
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Expand Up @@ -31,7 +31,7 @@

/obj/structure/sign/plaque/golden/medical
name = "medical certificate"
desc = "A picture next to a long winded description of medical certifications and degrees."
desc = "A picture next to a long-winded description of medical certifications and degrees."

/obj/structure/sign/plaque/ai_dev
name = "\improper AI developers plaque"
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2 changes: 1 addition & 1 deletion code/game/objects/structures/transit_tubes.dm
Original file line number Diff line number Diff line change
Expand Up @@ -380,7 +380,7 @@


// Parse the icon_state into a list of directions.
// This means that mappers can use Dream Maker's built in
// This means that mappers can use Dream Maker's built-in
// "Generate Instances from Icon-states" option to get all
// variations. Additionally, as a separate proc, sub-types
// can handle it more intelligently.
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4 changes: 2 additions & 2 deletions code/game/objects/structures/watercloset.dm
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Expand Up @@ -497,7 +497,7 @@ var/global/list/hygiene_props = list()
/decl/barricade_tape_template/toilet
tape_kind = "toilet paper"
tape_desc = "A length of toilet paper. Seems like custodia is marking their territory again."
roll_desc = "An unbranded roll of standard issue two ply toilet paper. Refined from carefully rendered down sea shells due to the government's 'Abuse Of The Trees Act'."
roll_desc = "An unbranded roll of standard-issue two-ply toilet paper. Refined from carefully rendered-down seashells due to the government's 'Abuse Of The Trees Act'."
base_icon_state = "stripetape"
tape_color = COLOR_WHITE
detail_overlay = "stripes"
Expand Down Expand Up @@ -530,7 +530,7 @@ var/global/list/hygiene_props = list()
////////////////////////////////////////////////////
/obj/item/paper/crumpled/bog
name = "sheet of toilet paper"
desc = "A single sheet of toilet paper. Two ply."
desc = "A single sheet of toilet paper. Two-ply."
icon = 'icons/obj/items/paperwork/toilet_paper.dmi'

/obj/structure/hygiene/faucet
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10 changes: 5 additions & 5 deletions code/modules/atmospherics/pipes.dm
Original file line number Diff line number Diff line change
Expand Up @@ -223,7 +223,7 @@
icon = 'icons/atmos/pipes.dmi'
icon_state = "11"
name = "pipe"
desc = "A one meter section of regular pipe."
desc = "A one-meter section of regular pipe."

volume = ATMOS_DEFAULT_VOLUME_PIPE

Expand Down Expand Up @@ -285,15 +285,15 @@

/obj/machinery/atmospherics/pipe/simple/visible/scrubbers
name = "scrubbers pipe"
desc = "A one meter section of scrubbers pipe."
desc = "A one-meter section of scrubbers pipe."
icon_state = "11-scrubbers"
connect_types = CONNECT_TYPE_SCRUBBER
icon_connect_type = "-scrubbers"
color = PIPE_COLOR_RED

/obj/machinery/atmospherics/pipe/simple/visible/supply
name = "air supply pipe"
desc = "A one meter section of supply pipe."
desc = "A one-meter section of supply pipe."
icon_state = "11-supply"
connect_types = CONNECT_TYPE_SUPPLY
icon_connect_type = "-supply"
Expand Down Expand Up @@ -333,15 +333,15 @@

/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers
name = "scrubbers pipe"
desc = "A one meter section of scrubbers pipe."
desc = "A one-meter section of scrubbers pipe."
icon_state = "11-scrubbers"
connect_types = CONNECT_TYPE_SCRUBBER
icon_connect_type = "-scrubbers"
color = PIPE_COLOR_RED

/obj/machinery/atmospherics/pipe/simple/hidden/supply
name = "air supply pipe"
desc = "A one meter section of supply pipe."
desc = "A one-meter section of supply pipe."
icon_state = "11-supply"
connect_types = CONNECT_TYPE_SUPPLY
icon_connect_type = "-supply"
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2 changes: 1 addition & 1 deletion code/modules/clothing/chameleon.dm
Original file line number Diff line number Diff line change
Expand Up @@ -190,7 +190,7 @@
/obj/item/clothing/shoes/chameleon
name = "black shoes"
icon = 'icons/clothing/feet/colored_shoes.dmi'
desc = "They're comfy black shoes, with clever cloaking technology built in. It seems to have a small dial on the back of each shoe."
desc = "They're comfy black shoes, with clever cloaking technology built-in. It seems to have a small dial on the back of each shoe."
origin_tech = @'{"esoteric":3}'
item_flags = ITEM_FLAG_INVALID_FOR_CHAMELEON
bodytype_equip_flags = null
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2 changes: 1 addition & 1 deletion code/modules/clothing/costumes/misc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,7 @@

/obj/item/clothing/costume/oldman
name = "old man's suit"
desc = "A classic suit for the older gentleman with built in back support."
desc = "A classic suit for the older gentleman with built-in back support."
icon = 'icons/clothing/costumes/uniform_lawyer_old.dmi'

/obj/item/clothing/costume/lawyer
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6 changes: 3 additions & 3 deletions code/modules/clothing/dresses/misc.dm
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/obj/item/clothing/dress/green
name = "green dress"
desc = "A simple, tight fitting green dress."
desc = "A simple, tight-fitting green dress."
icon = 'icons/clothing/dresses/dress_green.dmi'

/obj/item/clothing/dress/yellow
Expand All @@ -15,12 +15,12 @@

/obj/item/clothing/dress/pink
name = "pink dress"
desc = "A simple, tight fitting pink dress."
desc = "A simple, tight-fitting pink dress."
icon = 'icons/clothing/dresses/dress_pink.dmi'

/obj/item/clothing/dress/purple
name = "purple dress"
desc= "A simple, tight fitting purple dress."
desc= "A simple, tight-fitting purple dress."
icon = 'icons/clothing/dresses/dress_purple.dmi'

/obj/item/clothing/dress/saloon
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4 changes: 2 additions & 2 deletions code/modules/clothing/head/collectable.dm
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@
armor = null

/obj/item/clothing/head/collectable/petehat
name = "ultra rare hat"
desc = "An ultra rare hat. It commands a certain respect."
name = "ultra-rare hat"
desc = "An ultra-rare hat. It commands a certain respect."
icon = 'icons/clothing/head/pete.dmi'

/obj/item/clothing/head/collectable/xenom
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2 changes: 1 addition & 1 deletion code/modules/clothing/masks/breath.dm
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
permeability_coefficient = 0.50

/obj/item/clothing/mask/breath/scba
desc = "A close-fitting self contained breathing apparatus mask. Can be connected to an air supply."
desc = "A close-fitting self-contained breathing apparatus mask. Can be connected to an air supply."
name = "\improper SCBA mask"
icon = 'icons/clothing/mask/breath_scuba.dmi'
item_flags = ITEM_FLAG_AIRTIGHT|ITEM_FLAG_FLEXIBLEMATERIAL
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6 changes: 3 additions & 3 deletions code/modules/clothing/masks/chewable.dm
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,7 @@

/obj/item/clothing/mask/chewable/tobacco
name = "wad"
desc = "A chewy wad of tobacco. Cut in long strands and treated with syrups so it doesn't taste like an ash-tray when you stuff it into your face."
desc = "A chewy wad of tobacco. Cut in long strands and treated with syrups so it doesn't taste like an ashtray when you stuff it into your face."
throw_speed = 0.5
icon = 'icons/clothing/mask/chewables/chew.dmi'
type_butt = /obj/item/trash/cigbutt/spitwad
Expand Down Expand Up @@ -89,14 +89,14 @@

/obj/item/clothing/mask/chewable/tobacco/lenni
name = "chewing tobacco"
desc = "A chewy wad of tobacco. Cut in long strands and treated with syrups so it tastes less like an ash-tray when you stuff it into your face."
desc = "A chewy wad of tobacco. Cut in long strands and treated with syrups so it tastes less like an ashtray when you stuff it into your face."

/obj/item/clothing/mask/chewable/tobacco/lenni/populate_reagents()
add_to_reagents(/decl/material/solid/tobacco, 2)

/obj/item/clothing/mask/chewable/tobacco/redlady
name = "chewing tobacco"
desc = "A chewy wad of fine tobacco. Cut in long strands and treated with syrups so it doesn't taste like an ash-tray when you stuff it into your face"
desc = "A chewy wad of fine tobacco. Cut in long strands and treated with syrups so it doesn't taste like an ashtray when you stuff it into your face"

/obj/item/clothing/mask/chewable/tobacco/redlady/populate_reagents()
add_to_reagents(/decl/material/solid/tobacco/fine, 2)
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2 changes: 1 addition & 1 deletion code/modules/clothing/spacesuits/miscellaneous.dm
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
//Orange emergency space suit
/obj/item/clothing/head/helmet/space/emergency
name = "emergency space helmet"
desc = "A simple helmet with a built in light, smells like mothballs."
desc = "A simple helmet with a built-in light, smells like mothballs."
flash_protection = FLASH_PROTECTION_NONE

/obj/item/clothing/suit/space/emergency
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2 changes: 1 addition & 1 deletion code/modules/clothing/spacesuits/rig/suits/station.dm
Original file line number Diff line number Diff line change
Expand Up @@ -389,7 +389,7 @@

/obj/item/clothing/head/helmet/space/rig/zero
camera = null
desc = "A bubble helmet that maximizes the field of view. A state of the art holographic display provides a stream of information"
desc = "A bubble helmet that maximizes the field of view. A state-of-the-art holographic display provides a stream of information"
icon = 'icons/clothing/rigs/helmets/helmet_null.dmi'

/obj/item/clothing/suit/space/rig/zero
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4 changes: 2 additions & 2 deletions code/modules/clothing/spacesuits/void/station.dm
Original file line number Diff line number Diff line change
Expand Up @@ -323,7 +323,7 @@

//Atmospherics
/obj/item/clothing/head/helmet/space/void/atmos/alt
name = "heavy duty atmospherics voidsuit helmet"
name = "heavy-duty atmospherics voidsuit helmet"
desc = "A voidsuit helmet plated with an expensive heat and radiation resistant ceramic."
icon = 'icons/clothing/spacesuit/void/atmos_alt/helmet.dmi'
armor = list(
Expand All @@ -336,7 +336,7 @@
)

/obj/item/clothing/suit/space/void/atmos/alt
name = "heavy duty atmos voidsuit"
name = "heavy-duty atmos voidsuit"
desc = "An expensive voidsuit, rated to withstand extreme heat and even minor radiation without exceeding room temperature within."
icon = 'icons/clothing/spacesuit/void/atmos_alt/suit.dmi'
armor = list(
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2 changes: 1 addition & 1 deletion code/modules/clothing/suits/armor/merc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@

/obj/item/clothing/armor_attachment/plate/merc
name = "heavy armor plate"
desc = "A diamond-reinforced titanium armor plate, providing state of the art protection. Attaches to a plate carrier."
desc = "A diamond-reinforced titanium armor plate, providing state-of-the-art protection. Attaches to a plate carrier."
icon = 'icons/clothing/accessories/armor/armor_merc.dmi'
armor = list(
ARMOR_MELEE = ARMOR_MELEE_RESISTANT,
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