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NinSam committed Nov 26, 2024
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55 changes: 55 additions & 0 deletions .github/workflows/multi-platform.yml
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name: Build Geode Mod

on:
workflow_dispatch:
push:
branches:
- "**"

jobs:
build:
strategy:
fail-fast: false
matrix:
config:
- name: Windows
os: windows-latest

- name: macOS
os: macos-latest

- name: Android32
os: ubuntu-latest
target: Android32

- name: Android64
os: ubuntu-latest
target: Android64

name: ${{ matrix.config.name }}
runs-on: ${{ matrix.config.os }}

steps:
- uses: actions/checkout@v4

- name: Build the mod
uses: geode-sdk/build-geode-mod@main
with:
bindings: geode-sdk/bindings
bindings-ref: main
combine: true
target: ${{ matrix.config.target }}

package:
name: Package builds
runs-on: ubuntu-latest
needs: ['build']

steps:
- uses: geode-sdk/build-geode-mod/combine@main
id: build

- uses: actions/upload-artifact@v4
with:
name: Build Output
path: ${{ steps.build.outputs.build-output }}
64 changes: 64 additions & 0 deletions .gitignore
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# Prerequisites
*.d

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod
*.smod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app

# Macos be like
**/.DS_Store

# Cache files for Sublime Text
*.tmlanguage.cache
*.tmPreferences.cache
*.stTheme.cache

# Ignore build folders
**/build
# Ignore platform specific build folders
build-*/

# Workspace files are user-specific
*.sublime-workspace

# ILY vscode
**/.vscode

# Local History for Visual Studio Code
.history/

# clangd
.cache/

# Visual Studio
.vs/

# CLion
.idea/
/cmake-build-*/
22 changes: 22 additions & 0 deletions CMakeLists.txt
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cmake_minimum_required(VERSION 3.21)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64")
set(CMAKE_CXX_VISIBILITY_PRESET hidden)

project(TOTHERECENTTAAAAB VERSION 1.0.0)

add_library(${PROJECT_NAME} SHARED
src/main.cpp
# Add any extra C++ source files here
)

if (NOT DEFINED ENV{GEODE_SDK})
message(FATAL_ERROR "Unable to find Geode SDK! Please define GEODE_SDK environment variable to point to Geode")
else()
message(STATUS "Found Geode: $ENV{GEODE_SDK}")
endif()

add_subdirectory($ENV{GEODE_SDK} ${CMAKE_CURRENT_BINARY_DIR}/geode)

setup_geode_mod(${PROJECT_NAME})
8 changes: 8 additions & 0 deletions README.md
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# TO THE RECENT TAAAAB!

Mod by [NinSam](https://gdbrowser.com/u/20754112)

Idea from @Random_person921 in EVW's comment section in this [video](https://www.youtube.com/watch?v=khNOxO_uq80&t=25s).


Clicking on the recent tab will play the iconic evw line "TO THE RECENT TAAAAB!"
8 changes: 8 additions & 0 deletions about.md
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# TO THE RECENT TAAAAB!

Mod by [NinSam](user:20754112)

Idea from @Random_person921 in EVW's comment section in this [video](https://www.youtube.com/watch?v=khNOxO_uq80&t=25s).


Clicking on the recent tab will play the iconic evw line "TO THE RECENT TAAAAB!"
4 changes: 4 additions & 0 deletions changelog.md
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# Changelog

## v1.0.0
- Initial Release
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29 changes: 29 additions & 0 deletions mod.json
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{
"geode": "4.0.1",
"gd": {
"win": "2.2074",
"android": "2.2074",
"mac": "2.2074",
"ios": "2.2074"
},
"id": "ninsam.to_the_recent_taaaab",
"name": "To The Recent TAAAAB!",
"version": "v1.0.0",
"developer": "NinSam",
"description": "",
"tags": ["joke"],
"resources":{

"files":["resources/evw_recent_tab.ogg"]
},
"settings": {

"enable-voiceline":{
"name": "Enable Voiceline",
"description": "Enable/Disable the voiceline without having to restart the game",
"type": "bool",
"default": true
}

}
}
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16 changes: 16 additions & 0 deletions src/main.cpp
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#include <Geode/Geode.hpp>
#include <Geode/modify/LevelSearchLayer.hpp>

using namespace geode::prelude;

class $modify(LevelSearchLayer) {

void onMostRecent(CCObject* sender){

LevelSearchLayer::onMostRecent(sender);
if (Mod::get()->getSettingValue<bool>("enable-voiceline")){

FMODAudioEngine::sharedEngine()->playEffect("evw_recent_tab.ogg"_spr);
}
}
};

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