Skip to content

Added 'HookAActorTick' to UE4SS-settings.ini #36

Added 'HookAActorTick' to UE4SS-settings.ini

Added 'HookAActorTick' to UE4SS-settings.ini #36

Workflow file for this run

name: Make Experimental Release
on:
workflow_dispatch:
push:
branches: [ "main" ]
paths:
- "UE4SS/src/**"
- "UE4SS/include/**"
- "UE4SS/generated_src/**"
- "UE4SS/generated_include/**"
- "deps/**"
- "UE4SS/proxy_generator/**"
permissions:
contents: read
jobs:
make-release:
permissions: write-all
runs-on: windows-2022
steps:
- name: Setup github SSH
uses: shimataro/ssh-key-action@v2
with:
key: ${{ secrets.UEPSEUDO_SSH_KEY }}
known_hosts: unnecessary
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0 # needed to get commits since last tag
ssh-key: ${{ secrets.UEPSEUDO_SSH_KEY }}
- name: Setup Python
uses: actions/setup-python@v4
with:
python-version: '3.x'
- name: Setup MSVC
uses: ilammy/msvc-dev-cmd@v1
- name: Setup Ninja
uses: seanmiddleditch/gha-setup-ninja@v3
- name: Build
run: |
cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Game__Shipping__Win64
cmake --build build
- name: Package
run: python tools/buildscripts/build.py package -e
- name: Release
uses: softprops/action-gh-release@v1
with:
prerelease: true
tag_name: experimental
body_path: release/release_notes.md
files: |
release/UE4SS_v*.zip
release/zDEV-UE4SS_v*.zip
release/zCustomGameConfigs.zip
release/zMapGenBP.zip