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This fixes a couple bugs with ItemCannons:
The location of the spawned items could collide with the blocks surrounding the cannon in certain directions. This was fixed by making the items spawn roughly where the tip of the cannon barrel is.
The overridden code in EntityItemProjectile wasn't actually running due to the "!isDead()" check. This was causing the items to be effected by air drag.
EntityItemProjectile was calling move() and super.onUpdate(), which also calls move. This was causing the velocity to be added twice.
This should close #995