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➕ Add connect MetaMask modal #752
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GianfrancoBazzani
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751-consider-avoiding-auto-connect-to-metamask
Sep 3, 2024
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d23ac6f
:heavy_plus_sign: Add connect MetaMask modal
GianfrancoBazzani c6d46c7
:heavy_plus_sign: Add read-only mode
GianfrancoBazzani 7f9e89e
:heavy_plus_sign: Add `connectAccount` string to translations
GianfrancoBazzani acfbf0d
:recycle: Re-factor functions definitions
GianfrancoBazzani 436115d
:heavy_plus_sign: Adding connect button
GianfrancoBazzani 22d4ee3
:recycle: Replace read only button with X to close the modal
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Once in read-only mode, it's not obvious how to exit read-only mode, especially if the network list is hidden. This could be addressed by doing one or more of the following if in read-only (but I don't think these are a must for this first iteration):
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I like both options! thanks for the suggestion!
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added a new button here that is displayed only if the game is in readonly mode and allows to connect the account without passing through the modal.
Added also modal trigger when user clicks "Play now!". Let me know if there's any issue.
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This works great now, thanks a lot for addressing these so quickly!