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Parse mod: to/against chilled or frozen enemies #1825

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2 changes: 2 additions & 0 deletions Modules/ModParser-3_0.lua
Original file line number Diff line number Diff line change
Expand Up @@ -958,6 +958,8 @@ local modTagList = {
["to frozen enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Frozen" }, keywordFlags = KeywordFlag.Hit },
["against chilled enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Chilled" }, keywordFlags = KeywordFlag.Hit },
["to chilled enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Chilled" }, keywordFlags = KeywordFlag.Hit },
["against chilled or frozen enemies"] = { tag = { type = "ActorCondition", actor = "enemy", varList = {"Frozen","Chilled"} }, keywordFlags = KeywordFlag.Hit },
["to chilled or frozen enemies"] = { tag = { type = "ActorCondition", actor = "enemy", varList = {"Frozen","Chilled"} }, keywordFlags = KeywordFlag.Hit },
["inflicted on chilled enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Chilled" } },
["enemies which are chilled"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Chilled" }, keywordFlags = KeywordFlag.Hit },
["against frozen, shocked or ignited enemies"] = { tag = { type = "ActorCondition", actor = "enemy", varList = {"Frozen","Shocked","Ignited"} }, keywordFlags = KeywordFlag.Hit },
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