New in the engine:
- Frame-based texture animations
- Layered texture animations
- Water texture effect - with wave field simulation
- Fire texture - with heat map simulation
- Two-sided surfaces (map compiler feature)
- CSG prepass in map compiler (disabled by default)
- Fix some problems with visibility calculations (portals were clipped unproperly)
- Increase limit of dynamic objects visible in single BSP leaf
- Some spped-ups of triangle models preparation
New in the test game:
- Underwater effect
- Disabled collisions with some materials (water)
- Test projectile now collides with world and leaves collision decal