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* Fix double label on chem jugs (#29137) * Automatic changelog update * Fix DresserFilled storagefill rarely causing an error (#29135) Add ClothingUniformJumpskirtColorPink to an OrGroup * Fix female reptilians not having gasp sounds (#29143) inital * clean up weather systems (#28792) * clean up weather systems * Update WeatherComponent.cs * Update SharedWeatherSystem.cs * some fix * Update SharedWeatherSystem.cs * Update WeatherComponent.cs * Update WeatherComponent.cs * revert autoPause * Update SharedWeatherSystem.cs * Implement vital chef's hat functionality (#25950) * Implement crucial chef's hat functionality * Unified stopping code and added events. * Added documentation to events * Rerun tests * Made review changes, and fixed potential desync bug. * Update whitelist * Automatic changelog update * Add cvar to disable round end pvs overrides (#29151) * Update submodule to 226.1.0 (#29159) * Fix conveyor mispredicts (#28157) * Fix conveyor mispredicts Instead of tracking active conveyors we instead track the conveyed entities. This also handles things like stacking conveyors more gracely. * Fix ActiveConveyor * Fix lerping * Automatic changelog update * Replace StationRandomTransform (#29149) * Revert "Rotate and Offset station CCVar nuke (#26175)" This reverts commit 44b20f6. # Conflicts: # Content.Server/Station/Systems/StationSystem.cs # Resources/Prototypes/Maps/europa.yml * Fix * Review * Add warning cones to engivend (#29085) Add cones to engivend * Automatic changelog update * arachnid inventory layout fix (#29165) arachnid inventory layout fixC * Automatic changelog update * Turn interaction related attempt events into structs (#29168) * Turn InteractionAttemptEvent into a struct event * readonly * GettingInteractedWithAttemptEvent * ConsciousAttemptEvent * Add the most anticipated gun in the game. Foam Force. (#29103) * Foam Force * make it available somewhere * add clumsyproof and nuke dev item * reorganize * oopsy files * Strap! * woopsie layering * fix grammar to rerun tests for rogue unrelated test fail. * cleanup * I eepy layer forgetti spaghetti * For real last necessary commit * Oops I broke the law! feexed * Decided to just change it to the same source as the poster source in our repo for consistency. * Automatic changelog update * Fix material storage going BRRT (#29167) If the volume hits 0 we just remove it. * Automatic changelog update * Fix air alarms (#29172) Broken by #28272 * Automatic changelog update * Hidden loadout groups (#29170) * loadout hiding * department of redundancy department * Upgrade rsi-diff's changed files action | Make it only return rsi and png changes (#29185) It was brought up to me in space-wizards/space-station-14#29179 (comment) (and from a dm from them) that space bars can cause issues with the rsi bot. Upon investigation its case we use "space-delimited" on the "get changes files" check. Which returns ALL changed files. Even if the change has nothing to do with png's or rsi's (example a downstream merging upstream) * unhardcode thief MaxSelectedSets (#29175) * unhardcode thief MaxSelectedSets * we do a little copy paste * --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * PullingController cooldown change (#29177) * Revert "Automatic changelog update" This reverts commit 3358aef. * Revert "Revert "Automatic changelog update"" This reverts commit 3d0b6a7ade06ec555d4f6df3f39134b139e5247c. * Removal of the throw cooldown as it felt sluggish and unresponsive before. * Decrease meteor frequency (#29194) * Automatic changelog update * Security Resprite (#29082) * security resprite * hos cap fix * i forgor * further fixes * my furniture is broken * fedora update * Automatic changelog update * Make Hamlet a valid chef's hat pilot (#29191) * Fix Underwing wings (#29092) * add * tweak thickness of stripe * Add some happier medibot messages! (#29147) * Happy! * opps * one more * Automatic changelog update * shorten short raffle (#28685) * Automatic changelog update * Fix some lathe recipe textures showing up blank (#28683) * Update lathes to use entity prototype * ScrollContainer my hero * gets rid of excess newlines --------- Co-authored-by: plykiya <[email protected]> * Grammar fix to medibot! (#29197) fixed * Restore default panic bunker and tweak baby jail (#29198) restore default panic bunker * Fixed cartridges installing more than once (#29187) * fixed cartridges installing more than once * replaced prototypes with CartridgeComponent * relocated checks from InstallProgram to InstallCartridge * Automatic changelog update * Musician's skirt (#29203) * Sprites&Meta * Changing prototypes * Adding to Theater vend * Sprite_Change * Sprite_Change * Prototype_Changes Is this exactly how it should be?... * FUCKING FIX * weh --------- Co-authored-by: Арт <[email protected]> * Automatic changelog update * hos cap resprite (#29208) * hos cap resprite * 1. 2. 3 4 Oh * Automatic changelog update * Rejig device link sink & source startup & shutdown (#29035) * Fix DeviceLinkSinkComponent not updating sources on shutdown * Log error * Misc link changes & fixes * Fix core * Add prediction for Tech Disks, cleanup (#29061) * Add prediction for Tech Disks, cleanup * Remove IsServer check in OnMapInit * Use HashSet for techs, remove LINQ * Code cleanup: radio jammer (#29052) * Code cleanup for radio jammer * More Entity<T> for the people, and fix an accidental variable reuse * Partial buckling refactor (#29031) * partial buckling refactor * git mv test * change test namespace * git mv test * Update test namespace * Add pulling test * Network BuckleTime * Add two more tests * smelly * Fix documentation typo (#29209) Fix everything. * Emergency toolbox fill rework (#29202) * emergency toolbox fill rework * Fuck * Add wet floor sign & warning cone to autolathe (#29205) * Add wet floor sign & warning cone to autolathe * removing * Automatic changelog update * Tools batch files (#29179) * Tools batch files * fine * Fix terrible portable scrubber unlit layers (#29232) Jesus fucking christ man * Prevent fly-by fixture from powering containment field generator (#29225) * Prevent fly-by fixture from powering containment field generator * Update according to review * Automatic changelog update * Hide moth antenna and lizard frills with hardsuit helmets, fix lizard snouts not being hidden (#29214) * inital * Update ClothingSystem.cs * Update helmets.yml * Automatic changelog update * Fix and enable TestEmptyLoadout (#29228) * Fix and enabled TestEmptyLoadout * Fine, have a real name * Fix brokey code :) --------- Co-authored-by: Tayrtahn <[email protected]> Co-authored-by: PJBot <[email protected]> Co-authored-by: Mr. 27 <[email protected]> Co-authored-by: Ed <[email protected]> Co-authored-by: DrSmugleaf <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: lzk <[email protected]> Co-authored-by: Errant <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: IProduceWidgets <[email protected]> Co-authored-by: osjarw <[email protected]> Co-authored-by: Vasilis <[email protected]> Co-authored-by: deltanedas <[email protected]> Co-authored-by: Rouge2t7 <[email protected]> Co-authored-by: Nemanja <[email protected]> Co-authored-by: Flareguy <[email protected]> Co-authored-by: Ubaser <[email protected]> Co-authored-by: beck-thompson <[email protected]> Co-authored-by: HS <[email protected]> Co-authored-by: Plykiya <[email protected]> Co-authored-by: plykiya <[email protected]> Co-authored-by: Chief-Engineer <[email protected]> Co-authored-by: Truoizys <[email protected]> Co-authored-by: Арт <[email protected]> Co-authored-by: TsjipTsjip <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: Alice "Arimah" Heurlin <[email protected]>
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