-
-
Notifications
You must be signed in to change notification settings - Fork 107
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #127 from Cebion/nfs2se
New Port: Need for Speed II Special Edition
- Loading branch information
Showing
19 changed files
with
366 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,61 @@ | ||
#!/bin/bash | ||
if [ -d "/opt/system/Tools/PortMaster/" ]; then | ||
controlfolder="/opt/system/Tools/PortMaster" | ||
elif [ -d "/opt/tools/PortMaster/" ]; then | ||
controlfolder="/opt/tools/PortMaster" | ||
else | ||
controlfolder="/roms/ports/PortMaster" | ||
fi | ||
|
||
source $controlfolder/control.txt | ||
source $controlfolder/device_info.txt | ||
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt" | ||
|
||
get_controls | ||
|
||
GAMEDIR=/$directory/ports/nfs2se | ||
CONFDIR="$GAMEDIR/conf/" | ||
|
||
CUR_TTY=/dev/tty0 | ||
$ESUDO chmod 666 $CUR_TTY | ||
|
||
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1 | ||
|
||
cd $GAMEDIR | ||
|
||
export LD_LIBRARY_PATH="/usr/lib/arm-linux-gnueabihf/":"/usr/lib32":"$GAMEDIR/libs/":"$LD_LIBRARY_PATH" | ||
export SDL_GAMECONTROLLERCONFIG="$sdl_controllerconfig" | ||
|
||
$ESUDO rm -rf ~/.nfs2se | ||
ln -sfv /$directory/ports/nfs2se/conf/.nfs2se ~/ | ||
|
||
|
||
# Process directories | ||
find . -depth -type d | grep -e "[A-Z]" | while read -r dir; do | ||
newdir=$(echo "$dir" | tr '[A-Z]' '[a-z]' | sed 's/-1$//') | ||
|
||
# Simple progress message | ||
echo "Renaming $dir" > "$CUR_TTY" | ||
|
||
mv "$dir" "$dir-1" > "$CUR_TTY" | ||
mv "$dir-1" "$newdir" > "$CUR_TTY" | ||
done | ||
|
||
# Process files | ||
find . -type f | grep -e "[A-Z]" | while read -r file; do | ||
newfile=$(echo "$file" | tr '[A-Z]' '[a-z]' | sed 's/-1$//') | ||
|
||
# Simple progress message | ||
echo "Renaming $file" > "$CUR_TTY" | ||
|
||
mv "$file" "$file-1" > "$CUR_TTY" | ||
mv "$file-1" "$newfile" > "$CUR_TTY" | ||
done | ||
|
||
#export TEXTINPUTINTERACTIVE="Y" | ||
|
||
$GPTOKEYB "nfs2se" -c "./nfs2se.gptk" & | ||
$GAMEDIR/nfs2se | ||
$ESUDO kill -9 $(pidof gptokeyb) | ||
$ESUDO systemctl restart oga_events & | ||
printf "\033c" > /dev/tty0 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,22 @@ | ||
## Notes | ||
Thanks to [Błażej Szczygieł](https://github.com/zaps166/NFSIISE) for creating this wrapper and making it available for free! | ||
|
||
## Controls | ||
|
||
| Button | Action | | ||
|--|--| | ||
|A| Accelerate| | ||
|B| Brake| | ||
|Y| Hand Brake| | ||
|L1| Shift Down | | ||
|R1| Shift Up | | ||
|L2| Camera View | | ||
|R2| Horn | | ||
|
||
## Compile | ||
|
||
```shell | ||
git clone https://github.com/zaps166/NFSIISE.git | ||
modify src/Wrapper.c to if (SDL_Init(SDL_INIT_EVERYTHING & ~(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER)) < 0) | ||
./compile_nfs cpp gles2 | ||
``` |
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,94 @@ | ||
#This is the "Need For Speed II SE" wrapper configuration file. | ||
#Don't modify the "nfs2se.conf.template" file, be sure that you are editing configuration inside home directory (created during the first run): | ||
# Linux: "~/.nfs2se/nfs2se.conf", | ||
# Windows: "%AppData%\.nfs2se\nfs2se.conf". | ||
#Leave empty line at the end of the file! | ||
#Remove "#" from the beginning of the line to apply the configuration! | ||
|
||
#UseOnlyOneCPU: | ||
# 0 - The game can use more than one CPU (can be unstable) | ||
# 1 - The game can use only the first CPU (can be more stable, default) | ||
#StartInFullScreen: | ||
# 0 - The game runs in window | ||
# 1 - The game runs in full screen (default) | ||
#VSync: | ||
# -1 - Don't change | ||
# 0 - VSync disabled | ||
# 1 - VSync enabled (default) | ||
# >1 - VSync enabled, limit the framerate | ||
#MSAA (Multisample antialiasing): | ||
# 0 - Don't change (default) | ||
# 1 - Disable MSAA | ||
# 2, 4, 8, 16 - Enable MSAA. If not supported, the game probably won't run. | ||
#UseWindowSizeForFullScreen: | ||
# 0 - Don't change screen size (default) | ||
# 1 - Use screen size from "WindowSize" | ||
#WindowSize: | ||
# Type your own window size (default: 640x480) | ||
#KeepAspectRatio: | ||
# 0 - Fills the entire window | ||
# 1 - Keeps the original aspect ratio (4:3, default) | ||
#Joystick0AxisValueShift: | ||
# Specify the number to shift value for the first axis in first joystick (simple deadzone compensation) | ||
#Joystick1AxisValueShift: | ||
# Specify the number to shift value for the first axis in second joystick (simple deadzone compensation) | ||
#Joystick0Axes: | ||
# Specify which axes will be used in game for first joystick. NFS2SE supports only 4 axes (e.g. 0,12,13,14:0,1,1,1 or 0,1,4,5:0,0,0,0 or 0,1,2,5:0,0,0,0) | ||
# The numbers after colon chooses axis type (0 - normal axis, 1 - half axis, -1 - inverted half axis) | ||
#Joystick1Axes: | ||
# Specify which axes will be used in game for second joystick. NFS2SE supports only 4 axes. | ||
# The numbers after colon chooses axis type (0 - normal axis, 1 - half axis, -1 - inverted half axis) | ||
#Joystick0Buttons: | ||
# Specify which buttons will be used in game for first joystick. Value less than 0 - disabled. NFS2SE supports 15 buttons | ||
#Joystick1Buttons: | ||
# Specify which buttons will be used in game for second joystick. Value less than 0 - disabled. NFS2SE supports 15 buttons | ||
#Joystick0EscButton: | ||
# Specify which button will be used as Escape key | ||
#UseHapticPolar: | ||
# 0 - Use SDL_HAPTIC_STEERING_AXIS | ||
# 1 - Use SDL_HAPTIC_POLAR | ||
#UseSpringForceFeedbackEffect: | ||
# 0 - Don't use Spring Force Feedback Effect (default) | ||
# 1 - Use Spring Force Feedback Effect (experimental) | ||
#ForceFeedbackDevice: | ||
# Specify the Force Feedback device (-1 - auto, default) | ||
#LinearSoundInterpolation: | ||
# 0 - Original samplerate - 22050Hz (default) | ||
# 1 - Linear interpolated sound to 44100Hz (artificial highs) | ||
#UseGlBleginGlEnd: | ||
# Use glBegin(), glEnd() instead of glDrawArrays() - can be slower, disabled by default | ||
#Port1: | ||
# TCP and UDP port (default: 1030) | ||
#Port2: | ||
# Second UDP port for host (default: 1029) | ||
#Bcast: | ||
# Broadcast address for UDP connection (default: 255.255.255.255) | ||
#LinuxCOM1, LinuxCOM2, LinuxCOM3, LinuxCOM4: | ||
# Full path to serial port device (e.g. /dev/ttyS0) | ||
|
||
UseOnlyOneCPU=1 | ||
#StartInFullScreen=1 | ||
VSync=-1 | ||
#MSAA=4 | ||
#UseWindowSizeForFullScreen=0 | ||
#WindowSize=640x480 | ||
#KeepAspectRatio=1 | ||
#Joystick0AxisValueShift=8448 | ||
#Joystick1AxisValueShift=8448 | ||
#Joystick0Axes=0,1,2,3:0,0,0,0 | ||
#Joystick1Axes=0,1,2,3:0,0,0,0 | ||
#Joystick0Buttons=0,1,2,3,4,5,6,7,8,9,10,11,12,13,14 | ||
#Joystick1Buttons=0,1,2,3,4,5,6,7,8,9,10,11,12,13,14 | ||
#Joystick0EscButton=-1 | ||
#UseHapticPolar=0 | ||
#UseSpringForceFeedbackEffect=0 | ||
#ForceFeedbackDevice=-1 | ||
#LinearSoundInterpolation=1 | ||
#UseGlBleginGlEnd=0 | ||
#Port1=1030 | ||
#Port2=1029 | ||
#Bcast=255.255.255.255 | ||
LinuxCOM1=/dev/ttyS0 | ||
LinuxCOM2=/dev/ttyS1 | ||
LinuxCOM3=/dev/ttyUSB0 | ||
LinuxCOM4=/dev/ttyUSB1 |
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,33 @@ | ||
4nnenglish | ||
4nnlocal | ||
0rn.\gamedata\sim\ai\ | ||
1rn.\gamedata\sim\cardata\ | ||
0rn.\gamedata\sim\aicardt\ | ||
3rn | ||
3rn | ||
3rn.\gamedata\tracks\se\ | ||
0rn.\gamedata\tmptrk\ | ||
0rn.\gamedata\tracks\data\pc\ | ||
0rn.\gamedata\tracks\speeds\ | ||
3nn | ||
1rn.\gamedata\carmodel\pc\ | ||
1rn.\gamedata\render\pc\ | ||
1rn.\gamedata\dashhud\pc\ | ||
3nn.\gamedata\audio\pc\ | ||
2rn.\gamedata\audio\sfx\pc\ | ||
0rn.\gamedata\prefs\pc\ | ||
0rn.\gamedata\force\ | ||
0rn.\gamedata\pause\ | ||
1rn.\fedata\pc\art\ | ||
1rn.\fedata\pc\text\ | ||
1rn.\fedata\pc\text\ | ||
0rn.\fedata\pc\save\ | ||
0rn.\fedata\pc\stats\ | ||
0rn.\fedata\pc\config\ | ||
3nl.\fedata\pc\audio\ | ||
2nn.\fedata\pc\art\slides\ | ||
2nn.\fedata\pc\art\track\ | ||
3nn.\fedata\pc\movies\ | ||
0rn.\fedata\pc\stats\prh\ | ||
|
||
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,94 @@ | ||
#This is the "Need For Speed II SE" wrapper configuration file. | ||
#Don't modify the "nfs2se.conf.template" file, be sure that you are editing configuration inside home directory (created during the first run): | ||
# Linux: "~/.nfs2se/nfs2se.conf", | ||
# Windows: "%AppData%\.nfs2se\nfs2se.conf". | ||
#Leave empty line at the end of the file! | ||
#Remove "#" from the beginning of the line to apply the configuration! | ||
|
||
#UseOnlyOneCPU: | ||
# 0 - The game can use more than one CPU (can be unstable) | ||
# 1 - The game can use only the first CPU (can be more stable, default) | ||
#StartInFullScreen: | ||
# 0 - The game runs in window | ||
# 1 - The game runs in full screen (default) | ||
#VSync: | ||
# -1 - Don't change | ||
# 0 - VSync disabled | ||
# 1 - VSync enabled (default) | ||
# >1 - VSync enabled, limit the framerate | ||
#MSAA (Multisample antialiasing): | ||
# 0 - Don't change (default) | ||
# 1 - Disable MSAA | ||
# 2, 4, 8, 16 - Enable MSAA. If not supported, the game probably won't run. | ||
#UseWindowSizeForFullScreen: | ||
# 0 - Don't change screen size (default) | ||
# 1 - Use screen size from "WindowSize" | ||
#WindowSize: | ||
# Type your own window size (default: 640x480) | ||
#KeepAspectRatio: | ||
# 0 - Fills the entire window | ||
# 1 - Keeps the original aspect ratio (4:3, default) | ||
#Joystick0AxisValueShift: | ||
# Specify the number to shift value for the first axis in first joystick (simple deadzone compensation) | ||
#Joystick1AxisValueShift: | ||
# Specify the number to shift value for the first axis in second joystick (simple deadzone compensation) | ||
#Joystick0Axes: | ||
# Specify which axes will be used in game for first joystick. NFS2SE supports only 4 axes (e.g. 0,12,13,14:0,1,1,1 or 0,1,4,5:0,0,0,0 or 0,1,2,5:0,0,0,0) | ||
# The numbers after colon chooses axis type (0 - normal axis, 1 - half axis, -1 - inverted half axis) | ||
#Joystick1Axes: | ||
# Specify which axes will be used in game for second joystick. NFS2SE supports only 4 axes. | ||
# The numbers after colon chooses axis type (0 - normal axis, 1 - half axis, -1 - inverted half axis) | ||
#Joystick0Buttons: | ||
# Specify which buttons will be used in game for first joystick. Value less than 0 - disabled. NFS2SE supports 15 buttons | ||
#Joystick1Buttons: | ||
# Specify which buttons will be used in game for second joystick. Value less than 0 - disabled. NFS2SE supports 15 buttons | ||
#Joystick0EscButton: | ||
# Specify which button will be used as Escape key | ||
#UseHapticPolar: | ||
# 0 - Use SDL_HAPTIC_STEERING_AXIS | ||
# 1 - Use SDL_HAPTIC_POLAR | ||
#UseSpringForceFeedbackEffect: | ||
# 0 - Don't use Spring Force Feedback Effect (default) | ||
# 1 - Use Spring Force Feedback Effect (experimental) | ||
#ForceFeedbackDevice: | ||
# Specify the Force Feedback device (-1 - auto, default) | ||
#LinearSoundInterpolation: | ||
# 0 - Original samplerate - 22050Hz (default) | ||
# 1 - Linear interpolated sound to 44100Hz (artificial highs) | ||
#UseGlBleginGlEnd: | ||
# Use glBegin(), glEnd() instead of glDrawArrays() - can be slower, disabled by default | ||
#Port1: | ||
# TCP and UDP port (default: 1030) | ||
#Port2: | ||
# Second UDP port for host (default: 1029) | ||
#Bcast: | ||
# Broadcast address for UDP connection (default: 255.255.255.255) | ||
#LinuxCOM1, LinuxCOM2, LinuxCOM3, LinuxCOM4: | ||
# Full path to serial port device (e.g. /dev/ttyS0) | ||
|
||
#UseOnlyOneCPU=1 | ||
#StartInFullScreen=1 | ||
#VSync=-1 | ||
#MSAA=4 | ||
#UseWindowSizeForFullScreen=0 | ||
#WindowSize=640x480 | ||
#KeepAspectRatio=1 | ||
#Joystick0AxisValueShift=8448 | ||
#Joystick1AxisValueShift=8448 | ||
#Joystick0Axes=0,1,2,3:0,0,0,0 | ||
#Joystick1Axes=0,1,2,3:0,0,0,0 | ||
#Joystick0Buttons=0,1,2,3,4,5,6,7,8,9,10,11,12,13,14 | ||
#Joystick1Buttons=0,1,2,3,4,5,6,7,8,9,10,11,12,13,14 | ||
#Joystick0EscButton=-1 | ||
#UseHapticPolar=0 | ||
#UseSpringForceFeedbackEffect=0 | ||
#ForceFeedbackDevice=-1 | ||
#LinearSoundInterpolation=1 | ||
#UseGlBleginGlEnd=0 | ||
#Port1=1030 | ||
#Port2=1029 | ||
#Bcast=255.255.255.255 | ||
LinuxCOM1=/dev/ttyS0 | ||
LinuxCOM2=/dev/ttyS1 | ||
LinuxCOM3=/dev/ttyUSB0 | ||
LinuxCOM4=/dev/ttyUSB1 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
back = esc | ||
start = enter | ||
|
||
a = up | ||
b = down | ||
x = b | ||
y = space | ||
|
||
l1 = z | ||
l2 = c | ||
r1 = a | ||
r2 = h | ||
|
||
up = up | ||
down = down | ||
left = left | ||
right = right | ||
|
||
left_analog_up = up | ||
left_analog_down = down | ||
left_analog_left = left | ||
left_analog_right = right | ||
|
||
right_analog_up = \" | ||
right_analog_down = \" | ||
right_analog_left = \" | ||
right_analog_right = \" | ||
|
||
deadzone_mode = scaled_radial | ||
deadzone = 2000 | ||
deadzone_scale = 8 | ||
deadzone_delay = 16 | ||
mouse_scale = 512 | ||
mouse_delay = 16 |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,28 @@ | ||
{ | ||
"version": 2, | ||
"name": "nfs2se.zip", | ||
"items": [ | ||
"Need For Speed II SE.sh", | ||
"nfs2se" | ||
], | ||
"items_opt": [], | ||
"attr": { | ||
"title": "Need For Speed II SE", | ||
"porter": [ | ||
"Cebion" | ||
], | ||
"desc": "\"Need for Speed II\" is a racing video game released in the late 1990s, featuring a variety of exotic cars and tracks from around the world, allowing players to race against computer-controlled opponents or human players in various modes, including single race and tournament.", | ||
"inst": "Copy FEDATA and GAMEDATA directories from the Need For Speed™ II SE original CD-ROM into nfs2se directory. Folder needs to be +500 Mb.", | ||
"genres": [ | ||
"racing" | ||
], | ||
"image": null, | ||
"rtr": false, | ||
"exp": false, | ||
"runtime": null, | ||
"reqs": [] | ||
"arch": [ | ||
"armhf" | ||
] | ||
} | ||
} |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.