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KissLick edited this page Apr 23, 2016 · 27 revisions

Wardens can spawn marks by Shooting + USE (red mark), Shooting + WALK (blue mark) or you can bind it to some key.

Not sure how to create custom mark? See How to create custom mark ;-)

Want to create more complex marks? Use MoreMarks module!

marks

###Marks settings

ConVar Description
tg_mark_allow Allow marks?
tg_mark_limit Maximum number of marks spawned at once
tg_mark_life Time the marks are spawned for
tg_mark_laser Time the mark's lasers are spawned for.
0.0 = no laser
tg_mark_nobullet Mark spawning will not consume ammo and deal damage.
0 = off
1 = on
2 = on only for red marks
tg_mark_spawndelay Mark spawn delay (for each player) in seconds.
0.0 = no delay
tg_mark_infinitemarks If you attempt to spawn mark over limit (tg_mark_limit + 1), oldest mark is removed to allow spawn new mark.
1 = true
0 = false

**File prefix** `[Mark ]` - Example: `[Mark Red 16.0 0.25 255 0 0 255] materials/tg/marks/star.vmt`
Argument Description
team Team (Red or Blue)
vertical offset Vertical offset of spawned mark from shot impact
scale Scale of texture used for mark
r Rendered amount of red color (0-255)
g Rendered amount of green color (0-255)
b Rendered amount of blue color (0-255)
a Rendered amount of alpha (0-255)

**File prefix** `[MarkLaser ]` - Example: `[MarkLaser Red 255 0 0 255] materials/sprites/laserbeam.vmt`
Argument Description
team Team (Red or Blue)
r Rendered amount of red color (0-255)
g Rendered amount of green color (0-255)
b Rendered amount of blue color (0-255)
a Rendered amount of alpha (0-255)