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Marks
KissLick edited this page Apr 23, 2016
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Wardens can spawn marks by Shooting + USE
(red mark), Shooting + WALK
(blue mark) or you can bind it to some key.
Not sure how to create custom mark? See How to create custom mark ;-)
Want to create more complex marks? Use MoreMarks module!
###Marks settings
ConVar | Description |
---|---|
tg_mark_allow |
Allow marks? |
tg_mark_limit |
Maximum number of marks spawned at once |
tg_mark_life |
Time the marks are spawned for |
tg_mark_laser |
Time the mark's lasers are spawned for.0.0 = no laser |
tg_mark_nobullet |
Mark spawning will not consume ammo and deal damage.0 = off1 = on2 = on only for red marks |
tg_mark_spawndelay |
Mark spawn delay (for each player) in seconds.0.0 = no delay |
tg_mark_infinitemarks |
If you attempt to spawn mark over limit (tg_mark_limit + 1 ), oldest mark is removed to allow spawn new mark.1 = true0 = false |
**File prefix** `[Mark ]` - Example: `[Mark Red 16.0 0.25 255 0 0 255] materials/tg/marks/star.vmt`
Argument | Description |
---|---|
team |
Team (Red or Blue ) |
vertical offset |
Vertical offset of spawned mark from shot impact |
scale |
Scale of texture used for mark |
r |
Rendered amount of red color (0-255 ) |
g |
Rendered amount of green color (0-255 ) |
b |
Rendered amount of blue color (0-255 ) |
a |
Rendered amount of alpha (0-255 ) |
**File prefix** `[MarkLaser ]` - Example: `[MarkLaser Red 255 0 0 255] materials/sprites/laserbeam.vmt`
Argument | Description |
---|---|
team |
Team (Red or Blue ) |
r |
Rendered amount of red color (0-255 ) |
g |
Rendered amount of green color (0-255 ) |
b |
Rendered amount of blue color (0-255 ) |
a |
Rendered amount of alpha (0-255 ) |
- Installation guide
- Teams
- Games
- Marks
- Fences
- Commands
- Bind actions
- TG menu & Modules config
- Chat & ColorVariables config
- Downloads config
- Logs
- Modules
- How does it work
- Api site
- Commented examples
- Module templates
- How To's