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VIVE 3DSP Audio SDK Release 1.2.1

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@Professor3DSound Professor3DSound released this 25 Aug 07:08
· 9 commits to master since this release
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VIVE 3DSP Unity Plugin Release v1.2.0

Release date: 2020.08.10
Based on native code version: 1.2.0

New features

  • Add a cylinder-type geometric occlusion engine.
  • Add “help” and “link” to forum features.

Bug fixes

  • Fixed crash issue when attaching a different plugin source script.
  • Fixed sphere-type occlusion radius update issue.
  • Fixed memory leak issue when the audio source is destroyed.
  • Fine-tuned the sound optimization for the VIVE Pro headset model.
  • Fixed pop issue when listener gain is adjusted rapidly.
  • Reduce the output volume difference when “bypass small signal” is enabled.
  • Fixed the loading still exists even when the occlusion effect is disabled.
  • Fixed user defined room material is apply to wrong wall.
  • Fixed pop noise during occlusion effect on/off switch.
  • Fixed the switch problem of headset model.
  • Fixed pop noise during DRC on/off switch.
  • Fixed clipping issue in Big Room Background Audio.
  • Fixed abnormal loading in occlusion frequency free mode.
  • Fixed memory leak issue.
  • Fixed the loading still exists when the occlusion material is set to “None”.

Change logs

  • Modified the SDK Guide document.
  • Spatial blend value is now set as 1.0 in VIVE 3DSP audio engine regardless of the Unity setting.
  • Improved the sound quality.
  • Fine-tuned the output gain of the spatializer.
  • VIVE 3DSP preserves Unity Volume Rolloff curve and bypass its effect when Overwrite Volume Rolloff option is enabled.

VIVE 3DSP Unreal Plugin Release v1.0.0

Release date: 2020.02.27
Based on native code version: 1.0.0

New features

  • Support Unreal Engine 4.22.
  • Support Unreal Engine 4.23.
  • Add geometric occlusion mode feature.
  • Add bypass small signal feature.
  • Add mute far distance source feature.
  • Parametric equalizer (UI included).
  • Export audio file.

Bug fixes

  • Fixed CPU burst problem when the set sample rate is not 48Hz.
  • Fixed geometric occlusion corner case.
  • Fine-tuned ambisonic decoder.
  • Early reflection calculation results are now correct.
  • Fixed speed up mode binaural reverb gain issue.
  • Fixed reverb clipping issue when function is on or off.
  • Fixed sample rate error that was not set correctly when setting the reverb parameter.
  • Fixed reverb preset effect.

Change logs

  • Modified sample maps(Add record audio example in audio source).