VIVE 3DSP Audio SDK Release 1.2.1
VIVE 3DSP Unity Plugin Release v1.2.0
Release date: 2020.08.10
Based on native code version: 1.2.0
New features
- Add a cylinder-type geometric occlusion engine.
- Add “help” and “link” to forum features.
Bug fixes
- Fixed crash issue when attaching a different plugin source script.
- Fixed sphere-type occlusion radius update issue.
- Fixed memory leak issue when the audio source is destroyed.
- Fine-tuned the sound optimization for the VIVE Pro headset model.
- Fixed pop issue when listener gain is adjusted rapidly.
- Reduce the output volume difference when “bypass small signal” is enabled.
- Fixed the loading still exists even when the occlusion effect is disabled.
- Fixed user defined room material is apply to wrong wall.
- Fixed pop noise during occlusion effect on/off switch.
- Fixed the switch problem of headset model.
- Fixed pop noise during DRC on/off switch.
- Fixed clipping issue in Big Room Background Audio.
- Fixed abnormal loading in occlusion frequency free mode.
- Fixed memory leak issue.
- Fixed the loading still exists when the occlusion material is set to “None”.
Change logs
- Modified the SDK Guide document.
- Spatial blend value is now set as 1.0 in VIVE 3DSP audio engine regardless of the Unity setting.
- Improved the sound quality.
- Fine-tuned the output gain of the spatializer.
- VIVE 3DSP preserves Unity Volume Rolloff curve and bypass its effect when Overwrite Volume Rolloff option is enabled.
VIVE 3DSP Unreal Plugin Release v1.0.0
Release date: 2020.02.27
Based on native code version: 1.0.0
New features
- Support Unreal Engine 4.22.
- Support Unreal Engine 4.23.
- Add geometric occlusion mode feature.
- Add bypass small signal feature.
- Add mute far distance source feature.
- Parametric equalizer (UI included).
- Export audio file.
Bug fixes
- Fixed CPU burst problem when the set sample rate is not 48Hz.
- Fixed geometric occlusion corner case.
- Fine-tuned ambisonic decoder.
- Early reflection calculation results are now correct.
- Fixed speed up mode binaural reverb gain issue.
- Fixed reverb clipping issue when function is on or off.
- Fixed sample rate error that was not set correctly when setting the reverb parameter.
- Fixed reverb preset effect.
Change logs
- Modified sample maps(Add record audio example in audio source).