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MPP
ProgSys edited this page May 3, 2020
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MPP is a file container holding textures (.TX2) and models (.GEO). Each map (.MPD) in Disgaea has two corresponding MPP files, one containing the original assets and one the upgraded HD textures (there filename ends with "NEW").
Type | Size | Description |
---|---|---|
uShort | 2 byte | Number of textures |
uShort | 2 byte | Has normals |
uShort | 2 byte | Number of models |
uShort | 2 byte | Unknown |
uInt | 4 byte | Total size |
If "has normals" is none zero (true), then each texture has a corresponding normal texture. This means the number of normals is same as number of textures. Only the HD textures have normal maps.
The header is followed by an address list, containing the starting offsets of each file. Each offset is a uInt (4 byte) and the number of offsets can be easily calculated:
if(has_normals)
return number_of_textures * 2 + number_of_models
else
return number_of_textures + number_of_models
The files are packed with no gaps, so to get the file size you need to calculate the difference between the offsets.