Skip to content

Commit

Permalink
Increase quiver size to hold 1000 ammo
Browse files Browse the repository at this point in the history
Remove trash loot from water elementals
  • Loading branch information
Foulwerp committed Jun 2, 2021
1 parent db5e78b commit c69c2e6
Show file tree
Hide file tree
Showing 2 changed files with 4 additions and 6 deletions.
8 changes: 4 additions & 4 deletions data/items/items.xml
Original file line number Diff line number Diff line change
Expand Up @@ -52173,13 +52173,13 @@
</item>
<item id="40359" article="a" name="jungle quiver">
<attribute key="weight" value="1800" />
<attribute key="containerSize" value="8" />
<attribute key="containerSize" value="12" />
<attribute key="weaponType" value="quiver" />
<attribute key="slotType" value="right-hand" />
</item>
<item id="40397" article="a" name="quiver">
<attribute key="weight" value="1700" />
<attribute key="containerSize" value="6" />
<attribute key="containerSize" value="10" />
<attribute key="weaponType" value="quiver" />
<attribute key="slotType" value="right-hand" />
</item>
Expand Down Expand Up @@ -52307,13 +52307,13 @@
</item>
<item id="40683" article="a" name="blue quiver">
<attribute key="weight" value="1700" />
<attribute key="containerSize" value="6" />
<attribute key="containerSize" value="10" />
<attribute key="weaponType" value="quiver" />
<attribute key="slotType" value="right-hand" />
</item>
<item id="40684" article="a" name="red quiver">
<attribute key="weight" value="1700" />
<attribute key="containerSize" value="6" />
<attribute key="containerSize" value="10" />
<attribute key="weaponType" value="quiver" />
<attribute key="slotType" value="right-hand" />
</item>
Expand Down
2 changes: 0 additions & 2 deletions data/scripts/actions/other/fishing.lua
Original file line number Diff line number Diff line change
Expand Up @@ -34,8 +34,6 @@ function fishing.onUse(player, item, fromPosition, target, toPosition, isHotkey)
player:addItem(lootRare[math.random(#lootRare)], 1)
elseif rareChance <= 10 then
player:addItem(lootCommon[math.random(#lootCommon)], 1)
else
player:addItem(lootTrash[math.random(#lootTrash)], 1)
end
return true
end
Expand Down

0 comments on commit c69c2e6

Please sign in to comment.