Releases: QuentinGruber/h1z1-server
Releases · QuentinGruber/h1z1-server
Release 0.39.0
- Fixed a memory leak that caused increased lag over server uptime.
- Resolved a crash related to airdrops.
- Implemented initial setup for H1emu AI (Only available in solo or PvE).
- Optimized player position broadcasting.
- Various other bug fixes and improvements.
What's Changed
- make transientId generator start at 1 by @QuentinGruber in #2160
- h1z1-dataschema 1.8.1 by @QuentinGruber in #2159
- BugFix/infinite_loading_screen by @QuentinGruber in #2163
- guid stuff by @QuentinGruber in #2162
- client in debugmode can access secured storage by @QuentinGruber in #2164
- plugin unit tests by @QuentinGruber in #2165
- fix_unoptimized_code by @QuentinGruber in #2166
- optimizations + respawn fix by @avcio9 in #2170
- optimize broadcast by @QuentinGruber in #2172
- h1z1-dataschema 1.9.0 by @QuentinGruber in #2175
- h1emu ai setup by @QuentinGruber in #2138
- fixed airdrop crash by @avcio9 in #2171
- fix mem leak soe by @QuentinGruber in #2179
Full Changelog: 0.38.0...0.39.0
Release 0.38.0
- Weather and environment have been reworked to better match the original game.
- The group UI now functions properly (except for the kick button, but you can still use the command).
- Vehicles now cause more damage to destructible objects (e.g., fences).
- Some minor bugfix.
What's Changed
- Improve README with detailed instructions and examples by @QuentinGruber in #2135
- switch back to commonjs by @QuentinGruber in #2137
- Weather and additions by @JayyWayz in #2139
- tsx by @QuentinGruber in #2141
- Handle groups correctly by @jasonmoonen in #2134
- Minor changes by @jasonmoonen in #2144
Full Changelog: 0.37.0...0.38.0
Release 0.37.0
- Reworked Account Inventory (now stable).
- Added crafting with proximity items.
- Groups are now saved across sessions and are rejoined automatically on login.
- Enabled wood fence destruction.
- Added rewards; you will receive a random reward every 2 hours of gameplay on a server.
- Fixed a bug when applying a skin to an unequipped item.
- Fixed a bug in world saving.
- Fixed airdrop sound issue.
- Fixed spectator login crash.
- IPv6 support.
- Optimized SpeedTree manager.
- Removed binaries building (.exe).
- Track playtime of players.
Lootspawns changes:
- Further reduced bats in residential spawns.
- Add surgar, coffee & Deebs Nuts n more in store spawns.
- Replaced all Purified water spawns with dirty water.
- Added chance to spawn Default Tactical Helmets in lockers.
- Added chance to spawn Shotgun ammo in Weapons locker.
- Slightly reduced and evened out backpack and kevlar spawns.
- Fixed washer & dryer loot spawns. (Clothing)
- Removed Normal clothing From Hospital & Added Plain Grey Scrubs.
What's Changed
- Fixed a bug with applying skins to inventory items by @jasonmoonen in #2075
- Rework Account Inventory by @QuentinGruber in #2074
- AccountInventoryUnitTests by @QuentinGruber in #2077
- Fix airdrop sound issue by @QuentinGruber in #2078
- updt deps by @QuentinGruber in #2072
- Update proximity items for all clients in range by @jasonmoonen in #2079
- Fix spectator login crash by @jasonmoonen in #2081
- allow crafting with proximity items by @QuentinGruber in #2080
- Fix specific action causing grenade duplication by @jasonmoonen in #2083
- Lootspawns 2.1 by @KronicWayz in #2084
- fix / rm some todos by @QuentinGruber in #2082
- renable wood fences destruction by @QuentinGruber in #2085
- lessChatPacketsToClear by @QuentinGruber in #2086
- Display reward notification after case unboxing by @QuentinGruber in #2088
- Track if player is in inventory by @QuentinGruber in #2089
- remove new player reward by @QuentinGruber in #2091
- Properly await for world save by @QuentinGruber in #2096
- Add playtime manager by @QuentinGruber in #2094
- Updt deps by @QuentinGruber in #2099
- Allow nodejs 22 by @QuentinGruber in #2100
- Change weird syntax in character save by @QuentinGruber in #2101
- Add Reward Manager by @QuentinGruber in #2095
- Add reward related admin commands by @QuentinGruber in #2098
- Update h1z1-dataschema version by @QuentinGruber in #2103
- Update accountItem schema by @QuentinGruber in #2104
- Improve AccountInventory logic by @QuentinGruber in #2105
- Updt deps by @QuentinGruber in #2106
- Save groups mongo by @QuentinGruber in #2053
- fix_account_items_counts by @QuentinGruber in #2108
- Updt deps by @QuentinGruber in #2112
- Fix performance observer mem leak by @QuentinGruber in #2113
- ipv6 support by @QuentinGruber in #2114
- remove binaries building by @QuentinGruber in #2120
- feature/es2023 by @QuentinGruber in #2118
- optimiseSpeedTreeManager by @QuentinGruber in #2119
- updtDeps(eslint) by @QuentinGruber in #2121
- For our dear friend by @jasonmoonen in #2122
- tribute 2 by @QuentinGruber in #2123
- small fixes by @QuentinGruber in #2127
Full Changelog: 0.36.2...0.37.0
Release 0.36.2
0.36.2
- Fix a memory leak affecting all servers.
0.36.1
- Fix group outline when applying skins.
- Fix character animations not being triggered by traps.
- Fix parachute command (this is only for admins).
- Update hash for Assets_256.
- Give full durability items from worn letters.
- Allow trap placements in POIs.
- Send airdrop indicator status.
- Synchronize vehicle storage with passengers.
What's Changed
- Minor changes + fixes by @jasonmoonen in #2068
Full Changelog: 0.36.0...0.36.1
Release 0.36.1
- Fix group outline when applying skins.
- Fix character animations not being triggered by traps.
- Fix parachute command (this is only for admins).
- Update hash for Assets_256.
- Give full durability items from worn letters.
- Allow trap placements in POIs.
- Send airdrop indicator status.
- Synchronize vehicle storage with passengers.
What's Changed
- Minor changes + fixes by @jasonmoonen in #2068
Full Changelog: 0.36.0...0.36.1
Release 0.36.0
- Added account crates and bags.
- Account inventory is now functional.
- Smoke grenades are now functional.
- You can now salvage ammo in bulk.
- Added Bottles & hatchet back to farm spawners.
- Added Molotov, Flash and smoke grenades to military spawns.
- Proximity will now update when you drop an item.
- You should be able to trade with people; this means your shots should still count when you just died.
- Updated the vehicle kit.
- Flash and fire traps are now functional.
- Landmines and traps will now be activated 10 seconds after being placed.
- You can now harvest a maximum of one brain from a zombie.
- You can now harvest cloth from screamers as well.
- You can no longer equip grenades in weapon slots, except for smoke grenades.
- Fixed the dam location for the /tp command.
- Fixed an exploit with stashes.
- Placement of stashes inside or near bases is now blocked.
- You can no longer place stashes near each other.
- Limited stash storage to 5000 bulk or 10 slots.
- Kits will now give you full durability conveys.
- Adjusted Residential spawns to spawn less bats.
What's Changed
- fp removed some logic by @avcio9 in #2049
- Search Containers before displaying proximity by @JayyWayz in #2050
- fix airdrops by @QuentinGruber in #2052
- Decaymanager unit testing by @QuentinGruber in #2055
- misc by @Z1Meme in #2056
- Add files via upload by @KronicWayz in #2057
- Account Inventory and more WIP by @jasonmoonen in #2047
New Contributors
- @JayyWayz made their first contribution in #2050
- @KronicWayz made their first contribution in #2057
Full Changelog: 0.35.1...0.36.0
Release 0.35.1
- Added Voice chat support ( in testing phase so espect issues ).
- Adjusted interactions timers to their original values. ( Like resting take 10 sec less than before ).
- Torch are now properly saved with bases.
- Added new destroyables ( metal fences, ranch's fences & stop sign).
- Fixed skinning knife durability / damage.
- Added hammer cooldown for repairing constructions.
- Fixed a bug with empty bottle in bee box.
- Lowered vehicle decay rate.
- Added Candles.
- Some fixes to refueling.
- Fixed melee damage while respawning.
- Fairplay fixes.
- Fixed World spawned trap entities that were able to receive damage.
- Fixed a bug that made vehicles don't despawn after blowing up.
- Added Fire hydrants interactions.
What's Changed
- Revert "Skinning knife durability & damaging" by @QuentinGruber in #1995
- TrapEntity damage by @Nikolassparrow in #1997
- Fix isNoBuildInPOIs boolean algebra by @Nikolassparrow in #2001
- Fairplayfixes by @avcio9 in #2005
- Fix melee damage while respawning by @Nikolassparrow in #2007
- Allow refueling to 100, but not exceed by @Nikolassparrow in #1996
- Candles by @Nikolassparrow in #2003
- Lower vehicle decay rate by @Nikolassparrow in #1999
- Bugfix/EmptyBottleBeeBox by @Nikolassparrow in #2006
- Hammer cooldown for repairing constructions by @Nikolassparrow in #1987
- Fix skinning knife durability/damage by @Nikolassparrow in #1998
- Documentation by @Nikolassparrow in #1977
- Freeplace entity/crowbar melee damage by @Nikolassparrow in #2002
- Fix an issue with lootbag creating a dupe of the destroyed entity by @QuentinGruber in #2020
- Recipe system rework by @QuentinGruber in #2019
- Use process.uptime by @QuentinGruber in #2015
- NameValidation doesn't allow case sensitive duplicates anymore by @QuentinGruber in #2018
- FairPlay & VoiceChat by @avcio9 in #2009
- o number of dto to serverinfO by @QuentinGruber in #2021
- Renable wood fence destruction by @QuentinGruber in #2011
- Give proper transientId to destroyables by @QuentinGruber in #2012
- Rework some destroyables behavior by @QuentinGruber in #2013
- Adapt destroyed effect based on the model by @QuentinGruber in #2014
- Rename actor_file field back to actorDefinition by @QuentinGruber in #2016
- 03-12-Modify_z1_destroyable_to_add_more_destroyable_things by @QuentinGruber in #2017
- Adapt effectId for new destroyables by @QuentinGruber in #2022
- Fire hydrants by @Nikolassparrow in #2026
- Disable the destruction of glitched wood fences by @QuentinGruber in #2027
- Add some type safety to commandHandler by @QuentinGruber in #2028
- Move commandHandler to zoneserver by @QuentinGruber in #2029
- Fix an issue while reloading commands by @QuentinGruber in #2035
- Containers respawn command by @Nikolassparrow in #2033
- Other Loot timer stuff by @Nikolassparrow in #2034
- Other tool cabinet types by @Nikolassparrow in #2032
- Add WS as a dependency by @QuentinGruber in #1970
- Implement RCON manager by @QuentinGruber in #1971
- Add typing to positionUpdateType by @QuentinGruber in #2037
- FairPlay / VoiceChat by @avcio9 in #2036
- Release/0.35.0 by @QuentinGruber in #2038
Full Changelog: 0.34.0...0.35.0
Full Changelog: 0.35.1...0.35.1
Release 0.35.0
- Added Voice chat support ( in testing phase so espect issues ).
- Adjusted interactions timers to their original values. ( Like resting take 10 sec less than before ).
- Torch are now properly saved with bases.
- Buffed crowbar damages to freeplace entities.
- Added new destroyables ( metal fences, ranch's fences & stop sign).
- Fixed skinning knife durability / damage.
- Added hammer cooldown for repairing constructions.
- Fixed a bug with empty bottle in bee box.
- Lowered vehicle decay rate.
- Added Candles.
- Some fixes to refueling.
- Fixed melee damage while respawning.
- Fairplay fixes.
- Fixed World spawned trap entities that were able to receive damage.
- Fixed a bug that made vehicles don't despawn after blowing up.
- Added Fire hydrants interactions.
What's Changed
- Revert "Skinning knife durability & damaging" by @QuentinGruber in #1995
- TrapEntity damage by @Nikolassparrow in #1997
- Fix isNoBuildInPOIs boolean algebra by @Nikolassparrow in #2001
- Fairplayfixes by @avcio9 in #2005
- Fix melee damage while respawning by @Nikolassparrow in #2007
- Allow refueling to 100, but not exceed by @Nikolassparrow in #1996
- Candles by @Nikolassparrow in #2003
- Lower vehicle decay rate by @Nikolassparrow in #1999
- Bugfix/EmptyBottleBeeBox by @Nikolassparrow in #2006
- Hammer cooldown for repairing constructions by @Nikolassparrow in #1987
- Fix skinning knife durability/damage by @Nikolassparrow in #1998
- Documentation by @Nikolassparrow in #1977
- Freeplace entity/crowbar melee damage by @Nikolassparrow in #2002
- Fix an issue with lootbag creating a dupe of the destroyed entity by @QuentinGruber in #2020
- Recipe system rework by @QuentinGruber in #2019
- Use process.uptime by @QuentinGruber in #2015
- NameValidation doesn't allow case sensitive duplicates anymore by @QuentinGruber in #2018
- FairPlay & VoiceChat by @avcio9 in #2009
- o number of dto to serverinfO by @QuentinGruber in #2021
- Renable wood fence destruction by @QuentinGruber in #2011
- Give proper transientId to destroyables by @QuentinGruber in #2012
- Rework some destroyables behavior by @QuentinGruber in #2013
- Adapt destroyed effect based on the model by @QuentinGruber in #2014
- Rename actor_file field back to actorDefinition by @QuentinGruber in #2016
- 03-12-Modify_z1_destroyable_to_add_more_destroyable_things by @QuentinGruber in #2017
- Adapt effectId for new destroyables by @QuentinGruber in #2022
- Fire hydrants by @Nikolassparrow in #2026
- Disable the destruction of glitched wood fences by @QuentinGruber in #2027
- Add some type safety to commandHandler by @QuentinGruber in #2028
- Move commandHandler to zoneserver by @QuentinGruber in #2029
- Fix an issue while reloading commands by @QuentinGruber in #2035
- Containers respawn command by @Nikolassparrow in #2033
- Other Loot timer stuff by @Nikolassparrow in #2034
- Other tool cabinet types by @Nikolassparrow in #2032
- Add WS as a dependency by @QuentinGruber in #1970
- Implement RCON manager by @QuentinGruber in #1971
- Add typing to positionUpdateType by @QuentinGruber in #2037
- FairPlay / VoiceChat by @avcio9 in #2036
- Release/0.35.0 by @QuentinGruber in #2038
Full Changelog: 0.34.0...0.35.0
Release 0.34.2
- Server lag taken into account when calculating players' ping (no more kicks when the server is sufficiently lagged).
- Skinning Knife durability & damaging.
- Fixed Barbed wire.
- Fixed ellohime and neko-chan conveys not showing on feet.
- Allows vehicle hotwire to be bypassed if any of the passengers have a vehicle key.
- Added model for vehicle key on drop.
- Added restricted building ruleset & image to server select screen.
- Added isNoBuildInPois config variable for building in poi and removed allowPOIPlacement.
- Fixed Bumjick POI range.
- Added vpn whitelisting
- Allow offline characters to be added to a foundation permissions.
- Fixed critical bugs ( also on 0.33.1 )
What's Changed
- Fix ellohime and neko-chan conveys not showing on feet by @Nikolassparrow in #1963
- Fix load construction unit test by @QuentinGruber in #1968
- Fix some socket related stuff in unit tests by @QuentinGruber in #1969
- Passenger Vehicle Keys by @Nikolassparrow in #1962
- Bumjick POI by @Nikolassparrow in #1964
- Add restricted building rulesets by @Nikolassparrow in #1973
- Add vpn-whitelist by @QuentinGruber in #1966
- Make wrench consistent with July 2016 update by @Nikolassparrow in #1972
- Optimize NpcFoundationPermissionsManagerAddPermission by @Nikolassparrow in #1961
- Properly calculate ping by @QuentinGruber in #1980
- Add /dev lag to simulate high load by @QuentinGruber in #1981
- Remove server lag from ping calculation by @QuentinGruber in #1982
- Barbed wire changes by @Nikolassparrow in #1960
- Skinning knife durability & damaging by @Nikolassparrow in #1933
- Unallow server lag to be negative by @QuentinGruber in #1991
- Reduce serverLag calculation cpu usage by @QuentinGruber in #1992
- Make /dev lag ending artificial lag after 20seconds by @QuentinGruber in #1993
- Release/0.34.0 by @QuentinGruber in #1994
Full Changelog: 0.33.1...0.34.0
What's Changed
- Revert "Skinning knife durability & damaging" by @QuentinGruber in #1995
Full Changelog: 0.34.0...0.34.1
What's Changed
- Fix isNoBuildInPOIs boolean algebra by @Nikolassparrow in #2001
Full Changelog: 0.34.1...0.34.2
Release 0.34.1
- Server lag taken into account when calculating players' ping (no more kicks when the server is sufficiently lagged).
- Skinning Knife durability & damaging.
- Fixed Barbed wire.
- Fixed ellohime and neko-chan conveys not showing on feet.
- Allows vehicle hotwire to be bypassed if any of the passengers have a vehicle key.
- Added model for vehicle key on drop.
- Added restricted building ruleset & image to server select screen.
- Added isNoBuildInPois config variable for building in poi and removed allowPOIPlacement.
- Fixed Bumjick POI range.
- Added vpn whitelisting
- Allow offline characters to be added to a foundation permissions.
- Fixed critical bugs ( also on 0.33.1 )
What's Changed
- Fix ellohime and neko-chan conveys not showing on feet by @Nikolassparrow in #1963
- Fix load construction unit test by @QuentinGruber in #1968
- Fix some socket related stuff in unit tests by @QuentinGruber in #1969
- Passenger Vehicle Keys by @Nikolassparrow in #1962
- Bumjick POI by @Nikolassparrow in #1964
- Add restricted building rulesets by @Nikolassparrow in #1973
- Add vpn-whitelist by @QuentinGruber in #1966
- Make wrench consistent with July 2016 update by @Nikolassparrow in #1972
- Optimize NpcFoundationPermissionsManagerAddPermission by @Nikolassparrow in #1961
- Properly calculate ping by @QuentinGruber in #1980
- Add /dev lag to simulate high load by @QuentinGruber in #1981
- Remove server lag from ping calculation by @QuentinGruber in #1982
- Barbed wire changes by @Nikolassparrow in #1960
- Skinning knife durability & damaging by @Nikolassparrow in #1933
- Unallow server lag to be negative by @QuentinGruber in #1991
- Reduce serverLag calculation cpu usage by @QuentinGruber in #1992
- Make /dev lag ending artificial lag after 20seconds by @QuentinGruber in #1993
- Release/0.34.0 by @QuentinGruber in #1994
Full Changelog: 0.33.1...0.34.0
What's Changed
- Revert "Skinning knife durability & damaging" by @QuentinGruber in #1995
Full Changelog: 0.34.0...0.34.1