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Update package version and release notes for v2.0.1
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Rabadash8820 committed Jun 1, 2022
1 parent bc36d0c commit 224f1bd
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6 changes: 5 additions & 1 deletion CHANGELOG.md
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Expand Up @@ -5,7 +5,11 @@ All notable changes to the [Unity3D NuGet package](https://www.nuget.org/package
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## Upcoming
## 2.0.1 - 2022-06-01

### Changed

- All documentation and package details now reference the Rabadash8820 GitHub repository (transferred from DerploidEntertainment)

## 2.0.0 - 2022-06-01

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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -70,7 +70,7 @@ Add a `UnityVersion` property to your .csproj, so it looks like the following:
<UnityVersion>2022.1.1f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Unity3D" Version="2.0.0" />
<PackageReference Include="Unity3D" Version="2.0.1" />
</ItemGroup>
<!-- Other properties/items -->
</Project>
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20 changes: 2 additions & 18 deletions nupkg/Unity3D.nuspec
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Expand Up @@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2013/01/nuspec.xsd">
<metadata minClientVersion="2.5">
<id>Unity3D</id>
<version>2.0.0</version>
<version>2.0.1</version>
<title>Unity</title>
<authors>Unity Technologies</authors>
<icon>icon.png</icon>
Expand All @@ -11,23 +11,7 @@
<projectUrl>https://github.com/Rabadash8820/UnityAssemblies</projectUrl>
<description>Simple, forward-compatible references to ANY Unity assembly on ANY platform.</description>
<releaseNotes>
- Unity version can now be parsed automatically from the ProjectVersion.txt file in a Unity project, if not set explicitly.
- Added many new short-hand properties, with more consistent naming (relative paths end in "Dir" or "Assembly", absolute paths end in "Path")
- If neither UnityVersion nor UnityProjectPath are explicitly set, then UnityVersion is set to a constant string to explain the issue
- UnityVersion or UnityProjectPath must be set in a Directory.Build.props, not the project file.
- Added UnityVersionMajor, UnityVersionMinor, UnityVersionPatch, and UnityVersionAsNumber props for manipulation of Unity versions as numbers
- Updated usage notes in all Readme documents
- Internal: added test projects for Tech Stream Unity releases up through 2022.1
- Added a changelog with release notes for all versions thus far, based on Keep a Changelog
- Added Documentation on using the numeric Unity version properties in MSBuild files
- Added Support documentation to main README
- Added a changelog to the repo based on Keep a Changelog
- Updated ASCII art in package readme.txt to use new Unity logo
- Updated package icon to use new Unity logo
- BREAKING CHANGES:
- Renamed "OSInstallRoot" property to "OSInstallRootPath" and "UnityInstallRoot" to "UnityInstallRootPath", to be consistent with other prop names
- Reference Include paths no longer need to start with $(UnityInstallRoot)/$(UnityVersion). Most paths will now use a single short-hand property
- Assembly short-hand properties are now conditionally defined based on UnityVersion
- All documentation and package details now reference the Rabadash8820 GitHub repository (transferred from DerploidEntertainment)
</releaseNotes>
<copyright>Copyright ©2019-2022 Daniel Vicarel</copyright>
<tags>Unity Unity3D UnityEngine UnityEditor</tags>
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2 changes: 1 addition & 1 deletion nupkg/readme.txt
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Expand Up @@ -36,7 +36,7 @@ Then, make sure your .csproj file looks something like this:
<TargetFramework>netstandard2.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Unity3D" Version="2.0.0" />
<PackageReference Include="Unity3D" Version="2.0.1" />
</ItemGroup>
<!-- Other properties/items -->
</Project>
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