Add gradient effects and fix interpolation in gradient.get_color() #737
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Adds three effects: reverse, distribute evenly, and simplify to MMGradient. These are exposed to the gradient popup (the simplify effect twice, with different thresholds).
Also MMGradient.get_color() now respects interpolation. This is only noticable when adding new points while not using linear interpolation.
Godot_v4.4-dev7_win64_ItbPPZordS.mp4