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bugfix: Icon fixes: Eternal suffering edition (ss220-space#5396)
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Vladisvell authored Jul 9, 2024
1 parent 34f3eff commit 50e05c8
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Showing 7 changed files with 35 additions and 24 deletions.
6 changes: 3 additions & 3 deletions code/game/gamemodes/miniantags/revenant/revenant_abilities.dm
Original file line number Diff line number Diff line change
Expand Up @@ -500,11 +500,11 @@
new/obj/effect/temp_visual/revenant(loc)
ChangeTurf(/turf/simulated/wall/rust)

/turf/simulated/r_wall/defile()
/turf/simulated/wall/r_wall/defile()
..()
if(prob(15))
new/obj/effect/temp_visual/revenant(loc)
ChangeTurf(/turf/simulated/r_wall/rust)
ChangeTurf(/turf/simulated/wall/r_wall/rust)

/obj/structure/window/defile()
take_damage(rand(30,80))
Expand All @@ -527,7 +527,7 @@
/atom/proc/defile()
return

/turf/simulated/r_wall/rust/defile()
/turf/simulated/wall/r_wall/rust/defile()
return

/turf/simulated/wall/shuttle/defile()
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34 changes: 17 additions & 17 deletions code/game/objects/structures/false_walls.dm
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
desc = "A huge chunk of metal used to seperate rooms."
anchored = TRUE
icon = 'icons/turf/walls/wall.dmi'
icon_state = "wall"
icon_state = "wall-0"
base_icon_state = "wall"

var/mineral = /obj/item/stack/sheet/metal
Expand Down Expand Up @@ -189,7 +189,7 @@
name = "reinforced wall"
desc = "A huge chunk of reinforced metal used to seperate rooms."
icon = 'icons/turf/walls/reinforced_wall.dmi'
icon_state = "r_wall"
icon_state = "r_wall-0"
base_icon_state = "r_wall"
walltype = /turf/simulated/wall/r_wall
mineral = /obj/item/stack/sheet/plasteel
Expand Down Expand Up @@ -218,7 +218,7 @@
name = "uranium wall"
desc = "A wall with uranium plating. This is probably a bad idea."
icon = 'icons/turf/walls/uranium_wall.dmi'
icon_state = "uranium"
icon_state = "uranium_wall-0"
base_icon_state = "uranium_wall"
mineral = /obj/item/stack/sheet/mineral/uranium
walltype = /turf/simulated/wall/mineral/uranium
Expand All @@ -244,7 +244,7 @@
name = "gold wall"
desc = "A wall with gold plating. Swag!"
icon = 'icons/turf/walls/gold_wall.dmi'
icon_state = "gold"
icon_state = "gold_wall-0"
base_icon_state = "gold_wall"
mineral = /obj/item/stack/sheet/mineral/gold
walltype = /turf/simulated/wall/mineral/gold
Expand All @@ -255,7 +255,7 @@
name = "silver wall"
desc = "A wall with silver plating. Shiny."
icon = 'icons/turf/walls/silver_wall.dmi'
icon_state = "silver"
icon_state = "silver_wall-0"
base_icon_state = "silver_wall"
mineral = /obj/item/stack/sheet/mineral/silver
walltype = /turf/simulated/wall/mineral/silver
Expand All @@ -266,7 +266,7 @@
name = "diamond wall"
desc = "A wall with diamond plating. You monster."
icon = 'icons/turf/walls/diamond_wall.dmi'
icon_state = "diamond"
icon_state = "diamond_wall-0"
base_icon_state = "diamond_wall"
mineral = /obj/item/stack/sheet/mineral/diamond
walltype = /turf/simulated/wall/mineral/diamond
Expand All @@ -279,7 +279,7 @@
name = "plasma wall"
desc = "A wall with plasma plating. This is definately a bad idea."
icon = 'icons/turf/walls/plasma_wall.dmi'
icon_state = "plasma"
icon_state = "plasma_wall-0"
base_icon_state = "plasma_wall"
mineral = /obj/item/stack/sheet/mineral/plasma
walltype = /turf/simulated/wall/mineral/plasma
Expand Down Expand Up @@ -310,7 +310,7 @@
name = "alien wall"
desc = "A strange-looking alien wall."
icon = 'icons/turf/walls/plasma_wall.dmi'
icon_state = "plasma"
icon_state = "plasma_wall-0"
base_icon_state = "plasma_wall"
mineral = /obj/item/stack/sheet/mineral/abductor
walltype = /turf/simulated/wall/mineral/abductor
Expand All @@ -322,7 +322,7 @@
name = "bananium wall"
desc = "A wall with bananium plating. Honk!"
icon = 'icons/turf/walls/bananium_wall.dmi'
icon_state = "bananium"
icon_state = "bananium_wall-0"
base_icon_state = "bananium_wall"
mineral = /obj/item/stack/sheet/mineral/bananium
walltype = /turf/simulated/wall/mineral/bananium
Expand All @@ -333,7 +333,7 @@
name = "sandstone wall"
desc = "A wall with sandstone plating."
icon = 'icons/turf/walls/sandstone_wall.dmi'
icon_state = "sandstone"
icon_state = "sandstone_wall-0"
base_icon_state = "sandstone_wall"
mineral = /obj/item/stack/sheet/mineral/sandstone
walltype = /turf/simulated/wall/mineral/sandstone
Expand All @@ -344,7 +344,7 @@
name = "wooden wall"
desc = "A wall with wooden plating. Stiff."
icon = 'icons/turf/walls/wood_wall.dmi'
icon_state = "wood"
icon_state = "wood_wall-0"
base_icon_state = "wood_wall"
mineral = /obj/item/stack/sheet/wood
walltype = /turf/simulated/wall/mineral/wood
Expand All @@ -355,7 +355,7 @@
name = "rough metal wall"
desc = "A wall with rough metal plating."
icon = 'icons/turf/walls/iron_wall.dmi'
icon_state = "iron"
icon_state = "iron_wall-0"
base_icon_state = "iron_wall"
mineral = /obj/item/stack/rods
mineral_amount = 5
Expand All @@ -367,7 +367,7 @@
name = "alien wall"
desc = "A wall with alien alloy plating."
icon = 'icons/turf/walls/abductor_wall.dmi'
icon_state = "abductor"
icon_state = "abductor_wall-0"
base_icon_state = "abductor_wall"
smooth = SMOOTH_BITMASK | SMOOTH_DIAGONAL_CORNERS
mineral = /obj/item/stack/sheet/mineral/abductor
Expand All @@ -379,7 +379,7 @@
name = "gingerbread wall"
desc = "Don't even try to bite it!"
icon = 'icons/turf/walls/gingerbread_wall.dmi'
icon_state = "gingerbread"
icon_state = "gingerbread_wall-0"
base_icon_state = "gingerbread_wall"
mineral = /obj/item/stack/sheet/gingerbread
mineral_amount = 5
Expand All @@ -401,7 +401,7 @@
/obj/structure/falsewall/plastitanium
desc = "An evil wall of plasma and titanium."
icon = 'icons/turf/walls/plastitanium_wall.dmi'
icon_state = "shuttle"
icon_state = "plastitanium_wall-0"
base_icon_state = "plastitanium_wall"
mineral = /obj/item/stack/sheet/mineral/plastitanium
walltype = /turf/simulated/wall/mineral/plastitanium
Expand All @@ -414,7 +414,7 @@
desc = "A huge chunk of warm metal. The clanging of machinery emanates from within."
icon = 'icons/turf/walls/clockwork_wall.dmi'
base_icon_state = "clockwork_wall"
icon_state = "clockwork_wall"
icon_state = "clockwork_wall-0"
resistance_flags = FIRE_PROOF | ACID_PROOF
mineral_amount = 1
smooth = SMOOTH_BITMASK
Expand All @@ -428,7 +428,7 @@
name = "clockwork wall"
desc = "A huge chunk of warm metal. The clanging of machinery emanates from within. You feel a wind."
icon = 'icons/turf/walls/clockwork_wall.dmi'
icon_state = "clockwork_wall"
icon_state = "clockwork_wall-0"
resistance_flags = FIRE_PROOF | ACID_PROOF
mineral_amount = 1
canSmoothWith = SMOOTH_GROUP_CLOCKWORK_WALLS
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2 changes: 1 addition & 1 deletion code/game/objects/structures/lattice.dm
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
name = "lattice"
desc = "A lightweight support lattice."
icon = 'icons/obj/smooth_structures/lattice.dmi'
icon_state = "lattice-0"
icon_state = "lattice-31"
base_icon_state = "lattice"
density = FALSE
anchored = TRUE
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9 changes: 9 additions & 0 deletions code/game/turfs/simulated/floor/fancy_floor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -191,62 +191,71 @@
icon = 'icons/turf/floors/carpet_black.dmi'
floor_tile = /obj/item/stack/tile/carpet/black
base_icon_state = "carpet_black"
icon_state = "carpet_black-0"
canSmoothWith = SMOOTH_GROUP_CARPET_BLACK
smoothing_groups = SMOOTH_GROUP_CARPET_BLACK

/turf/simulated/floor/carpet/blue
icon = 'icons/turf/floors/carpet_blue.dmi'
floor_tile = /obj/item/stack/tile/carpet/blue
base_icon_state = "carpet_blue"
icon_state = "carpet_blue-0"
canSmoothWith = SMOOTH_GROUP_CARPET_BLUE
smoothing_groups = SMOOTH_GROUP_CARPET_BLUE

/turf/simulated/floor/carpet/cyan
icon = 'icons/turf/floors/carpet_cyan.dmi'
floor_tile = /obj/item/stack/tile/carpet/cyan
base_icon_state = "carpet_cyan"
icon_state = "carpet_cyan-0"
canSmoothWith = SMOOTH_GROUP_CARPET_CYAN
smoothing_groups = SMOOTH_GROUP_CARPET_CYAN

/turf/simulated/floor/carpet/green
icon = 'icons/turf/floors/carpet_green.dmi'
floor_tile = /obj/item/stack/tile/carpet/green
base_icon_state = "carpet_green"
icon_state = "carpet_green-0"
canSmoothWith = SMOOTH_GROUP_CARPET_GREEN
smoothing_groups = SMOOTH_GROUP_CARPET_GREEN

/turf/simulated/floor/carpet/orange
icon = 'icons/turf/floors/carpet_orange.dmi'
floor_tile = /obj/item/stack/tile/carpet/orange
base_icon_state = "carpet_orange"
icon_state = "carpet_orange-0"
canSmoothWith = SMOOTH_GROUP_CARPET_ORANGE
smoothing_groups = SMOOTH_GROUP_CARPET_ORANGE

/turf/simulated/floor/carpet/purple
icon = 'icons/turf/floors/carpet_purple.dmi'
floor_tile = /obj/item/stack/tile/carpet/purple
base_icon_state = "carpet_purple"
icon_state = "carpet_purple-0"
canSmoothWith = SMOOTH_GROUP_CARPET_PURPLE
smoothing_groups = SMOOTH_GROUP_CARPET_PURPLE

/turf/simulated/floor/carpet/red
icon = 'icons/turf/floors/carpet_red.dmi'
floor_tile = /obj/item/stack/tile/carpet/red
base_icon_state = "carpet_red"
icon_state = "carpet_red-0"
canSmoothWith = SMOOTH_GROUP_CARPET_RED
smoothing_groups = SMOOTH_GROUP_CARPET_RED

/turf/simulated/floor/carpet/royalblack
icon = 'icons/turf/floors/carpet_royalblack.dmi'
floor_tile = /obj/item/stack/tile/carpet/royalblack
base_icon_state = "carpet_royalblack"
icon_state = "carpet_royalblack-0"
canSmoothWith = SMOOTH_GROUP_CARPET_ROYAL_BLACK
smoothing_groups = SMOOTH_GROUP_CARPET_ROYAL_BLACK

/turf/simulated/floor/carpet/royalblue
icon = 'icons/turf/floors/carpet_royalblue.dmi'
floor_tile = /obj/item/stack/tile/carpet/royalblue
base_icon_state = "carpet_royalblue"
icon_state = "carpet_royalblue-0"
canSmoothWith = SMOOTH_GROUP_CARPET_ROYAL_BLUE
smoothing_groups = SMOOTH_GROUP_CARPET_ROYAL_BLUE

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6 changes: 3 additions & 3 deletions code/game/turfs/simulated/minerals.dm
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
/turf/simulated/mineral //wall piece
name = "rock"
icon = 'icons/turf/smoothrocks.dmi'
icon_state = "smoothrocks"
icon_state = "smoothrocks-0"
base_icon_state = "smoothrocks"
smooth = SMOOTH_BITMASK
canSmoothWith = SMOOTH_GROUP_MINERAL_WALLS
Expand Down Expand Up @@ -369,7 +369,7 @@

/turf/simulated/mineral/random/volcanic/hard
name = "hardened basalt"
icon_state = "rock_hard"
icon_state = "smoothrocks_hard-0"
icon = 'icons/turf/smoothrocks_hard.dmi'
base_icon_state = "smoothrocks_hard"
mineralChance = 24
Expand All @@ -382,7 +382,7 @@

/turf/simulated/mineral/random/volcanic/hard/double
name = "hardened volcanic basalt"
icon_state = "rock_volcanic"
icon_state = "smoothrocks_volcanic-0"
icon = 'icons/turf/smoothrocks_volcanic.dmi'
base_icon_state = "smoothrocks_volcanic"
mineralChance = 60
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2 changes: 2 additions & 0 deletions code/game/turfs/simulated/walls_misc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -84,6 +84,7 @@
icon = 'icons/turf/walls/coated_reinforced_wall.dmi'
max_temperature = INFINITY
smooth = SMOOTH_BITMASK
icon_state = "coated_reinforced_wall-0"
base_icon_state = "coated_reinforced_wall"

//Clockwork walls
Expand All @@ -92,6 +93,7 @@
desc = "A huge chunk of warm metal. The clanging of machinery emanates from within."
icon_state = "clockwork_wall-0"
base_icon_state = "clockwork_wall"
icon = 'icons/turf/walls/clockwork_wall.dmi'
canSmoothWith = SMOOTH_GROUP_CLOCKWORK_WALLS
smoothing_groups = SMOOTH_GROUP_CLOCKWORK_WALLS
smooth = SMOOTH_BITMASK
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Binary file modified icons/turf/walls/reinforced_wall.dmi
Binary file not shown.

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