0.1.2
Minor Changes
This update mostly exists to fix an issues using Swift Package Manager with tagged version.
Delay
Similar to the existing deferred() { } function, within a system you can now use a new delay function:
delay(duration: 0.5) {
// do stuff in half a second
}
Metal Graphics Enhancements
- Decreased memory usage when loading geometry.
Bugs
- Fixed an issue where custom uniform values on fragment shaders would crash with Metal and DirectX.