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0.1.2

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@STREGA STREGA released this 04 Oct 22:49
· 201 commits to main since this release

Minor Changes

This update mostly exists to fix an issues using Swift Package Manager with tagged version.

Delay

Similar to the existing deferred() { } function, within a system you can now use a new delay function:

delay(duration: 0.5) {
  // do stuff in half a second
}

Metal Graphics Enhancements

  • Decreased memory usage when loading geometry.

Bugs

  • Fixed an issue where custom uniform values on fragment shaders would crash with Metal and DirectX.