This repository is a structure to help you organize and build your pygame projects and get them running in the browser with pygbag
Install the latest version of Python from: https://www.python.org/
Clone the repository to your local machine:
git clone https://github.com/SebZanardo/The-Ultimate-Pygame-Structure.git
cd The-Ultimate-Pygame-Structure
Install the required dependencies:
(Using a virtual environment is a good idea)
pip install -r requirements.txt
📂 assets : Store all your game assets here.
📂 components : Define all the components for your game here. Split them into separate files and folders if needed.
📂 core : Initialisation of the window, settings and keybinds are defined in here. Assets and universal constants too.
📂 scenes : Create all of your scenes here in separate files. Follow the layout specified by the Scene baseclass.
📂 utilities : Useful helper functions.
Simply execute the main.py
file located in src/
to run your Pygame project on your local machine:
python main.py
Install pygbag
pip install pygbag
Inside of the src/
directory run:
pygbag --template custom.tmpl .
You can now open http://localhost:8000/ in your browser to test your project
A web build has been created in a new folder /build
Just compress the web
directory inside of /build
and upload this compressed file to Itch.io
Virtual Environments:
https://www.freecodecamp.org/news/how-to-setup-virtual-environments-in-python/
Pygame-ce:
https://github.com/pygame-community/pygame-ce
https://pyga.me/docs/
Pygbag:
https://github.com/pygame-web/pygbag
https://pygame-web.github.io/wiki/pygbag/