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# Description I'm adding all new armors for the BSO, the list is as following: Blueshield Kimono, Blueshield Armor Vest, Blueshield (Winter) Coat (Open/Closed), and Blueshield Marine Armor. Also I'm giving the Blueshield a hardsuit, yippee!! Also fixed the Blueshield's loadout options. --- # TODO - [x] Add Blueshield (Winter) Coat (Toggleable) - [x] Add Blueshield Marine Armor - [x] Add Blueshield Armor Vest - [x] Add Blueshield Kimono - [x] Add Blueshield Hardsuit - [x] Fix Blueshield loadout options # Changelog :cl: ShirouAjisai - add: Added Blueshield (Winter) Coat (Toggleable) - add: Added Blueshield Marine Armor - add: Added Blueshield Armor Vest - add: Added Blueshield Kimono - add: Added Blueshield Hardsuit - tweak: Fixed Blueshield loadout options --------- Signed-off-by: Skubman <[email protected]> Co-authored-by: ShirouAjisai <[email protected]> Co-authored-by: Skubman <[email protected]>
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Resources/Prototypes/_Goobstation/Entities/Clothing/Head/hardsuit-helmets.yml
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- type: entity | ||
parent: ClothingHeadHardsuitWithLightBase | ||
id: ClothingHeadHelmetHardsuitBlueshield | ||
name: blueshield's hardsuit helmet | ||
description: Blueshield hardsuit with a top of the line gunlink. Belongs to the Blueshield. | ||
components: | ||
- type: BreathMask | ||
- type: Sprite | ||
sprite: _Goobstation/Clothing/Head/Hardsuits/blueshield.rsi | ||
- type: Clothing | ||
sprite: _Goobstation/Clothing/Head/Hardsuits/blueshield.rsi | ||
- type: PointLight | ||
color: "#57b9ff" | ||
- type: PressureProtection | ||
highPressureMultiplier: 0.45 | ||
lowPressureMultiplier: 1000 | ||
- type: Armor | ||
modifiers: | ||
coefficients: | ||
Blunt: 0.9 | ||
Slash: 0.9 | ||
Piercing: 0.9 | ||
Heat: 0.9 |
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Resources/Prototypes/_Goobstation/Entities/Clothing/OuterClothing/hardsuits.yml
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- type: entity | ||
parent: ClothingOuterHardsuitSecurity | ||
id: ClothingOuterHardsuitBlueshield | ||
name: blueshield's hardsuit | ||
description: A special hardsuit made for the Blueshield, contains extra armor. | ||
components: | ||
- type: Sprite | ||
sprite: _Goobstation/Clothing/OuterClothing/Hardsuits/Combat/blueshield.rsi | ||
- type: Clothing | ||
sprite: _Goobstation/Clothing/OuterClothing/Hardsuits/Combat/blueshield.rsi | ||
- type: PressureProtection | ||
highPressureMultiplier: 0.45 | ||
lowPressureMultiplier: 1000 | ||
- type: ExplosionResistance | ||
damageCoefficient: 0.6 | ||
- type: Armor | ||
modifiers: | ||
coefficients: | ||
Blunt: 0.6 | ||
Slash: 0.5 | ||
Piercing: 0.5 | ||
Radiation: 0.5 | ||
Caustic: 0.6 | ||
- type: ClothingSpeedModifier | ||
walkModifier: 0.85 | ||
sprintModifier: 0.85 | ||
- type: HeldSpeedModifier | ||
- type: ToggleableClothing | ||
clothingPrototype: ClothingHeadHelmetHardsuitBlueshield | ||
- type: StaminaDamageResistance | ||
coefficient: 0.5 # 50% |
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Resources/Textures/_Goobstation/Clothing/Head/Hardsuits/blueshield.rsi/icon.png
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Resources/Textures/_Goobstation/Clothing/Head/Hardsuits/blueshield.rsi/meta.json
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Taken from Bubberstation", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "icon" | ||
}, | ||
{ | ||
"name": "icon-flash" | ||
}, | ||
{ | ||
"name": "off-equipped-HELMET", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "off-inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "off-inhand-right", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "on-equipped-HELMET", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "on-inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "on-inhand-right", | ||
"directions": 4 | ||
} | ||
] | ||
} |
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...ures/_Goobstation/Clothing/Head/Hardsuits/blueshield.rsi/on-equipped-HELMET.png
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...Textures/_Goobstation/Clothing/Head/Hardsuits/blueshield.rsi/on-inhand-left.png
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...ion/Clothing/OuterClothing/Armor/blueshield_coat.rsi/equipped-OUTERCLOTHING.png
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...res/_Goobstation/Clothing/OuterClothing/Armor/blueshield_coat.rsi/icon-open.png
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...s/_Goobstation/Clothing/OuterClothing/Armor/blueshield_coat.rsi/inhand-left.png
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