Releases: SnoringCatGames/surfacer
Releases · SnoringCatGames/surfacer
Configurable friction, dynamic max-speed, and character rotation!
- Support for rotating the character animation to match the surface slope at the grab point.
- A system for annotating surfaces by drawing marks on tile-maps in Godot's scene editor.
- Support for configurable friction per tile.
- Support for configurable max-speed per tile.
- Support for collinear neighbor surfaces.
- Support for character categories.
- Support for backtracking when overshooting the target on slippery surfaces.
Oddly-shaped surfaces, and navigation-interruption resolution!
Some highlights:
- Add support for oddly-shaped and single-vertex surfaces.
- Add more-robust navigation-interruption resolution.
- Add navigation is-stuck detection.
- Improve annotation renderings.
- Improve documentation.
Lots of improvements!
Many things have been added and fixed since v0.4.0.
Initial submission for Godot Asset Library
The framework is in a relatively stable state at this point.
I have submitted this snapshot to the Godot Asset Library.