Releases: SolastaMods/SolastaUnfinishedBusiness
Releases · SolastaMods/SolastaUnfinishedBusiness
1.5.97.45
- fixed Baleful Scion, and Fighting Initiate feats
- fixed Cleric blessed strikes bleeding behaviors
- fixed Corrupting Bolt, and Dragon's Breath spells
- fixed Distant metamagic interaction with blade cantrips
- fixed Druid wildshape interaction with circles at 3rd
- fixed narration voices volume slider on mod UI
1.5.97.44
- added Martial Champion 2024 setting
- added Paladin level 20 subclasses power recharge from level 5 slot 2024 setting
- added additional settings to tweak weapon mastery behaviors
- added setting to roll initiative on every round start
- added buttons to enable all QoL, 2014, and 2024 settings at once
- added slider to directly control mod generated voices volume
- changed Bladestorm feat to select up to 1 + pb / 2 targets rounded down
- changed Exploiter feat attack to an attack of opportunity
- changed Martial Battle Master to remove honed craft, and battle clarity
- changed Martial Warlord to allow any weapon to trigger features
- changed Remarkable Athlete move on critical to only trigger in your turn
- fixed Circle of Cosmos chalice healing not working off combat
- fixed Command: Approach spell not ending turn if target within 5 ft
- fixed Faery Fire, and Starry Wisp integration with Lighting rules
- fixed Grapple interaction with Step of Wind: Grapple when used on same turn
- fixed Haste interaction with multi-attack when replace with cantrip is used
- fixed Mirror Image 2024 AC calculation
- fixed Monk deflect attacks 2024 not losing return attacks condition
- fixed Oath of Devotion holy nimbus crash on use
- fixed Weapon Mastery cleave, graze, and nick behaviors
- fixed apply damage form crash scenario from race features
- fixed context checks calculations
- fixed enable no AoO if Blinded or Invisible setting to consider sense modes
1.5.97.43
- added Cleric, Druid, Fighter, Monk, Ranger, Sorcerer, and Warlock tabletop 2024 settings [CLASSES NOW COMPLETE!]
- added Devouring Blade invocation, Dragon's Breath spell, Weapon Mastery rules, and Way of Blade subclass
- changed Domain Nature divine strike to offer cold, fire, or lighting damage [cold, necrotic, or radiant if 2024]
- changed Hunter's Mark, and Malediction to be denied under twinned scenarios [engine limitation]
- changed flurry of arrows -> swift shot, unerring precision, and hail of arrows on Way of Zen Archery [RESPEC]
- changed shadow flurry -> improved shadow step, and shadow sanctuary -> cloak of shadows on Way of Shadow [RESPEC]
- fixed Alchemist subclasses not getting spell storing item powers for their specific auto prepared spells
- fixed Bard Magical Secrets 2024 not offering Cleric, Druid, and Wizard spell lists
- fixed Cleric divine spark healing power dice progression
- fixed Command: Grove spell not ending target turn after prone action
- fixed Disheartening Performance / Hideous Laughter interaction crash
- fixed Domain Nature master of nature not removing conditions with a charmed condition as a parent
- fixed Dual Flurry to only trigger if weapon still in hands [scenarios that can be bypassed with Throw Weapon Master]
- fixed Gift of the Gem Dragon reaction crash under Chinese language
- fixed Paladin Divine Smite triggering on thrown attacks without the 2024 setting on
- fixed Potent Spell caster / Spell Sniper feats interaction
- fixed Starry Wisp cantrip not removing conditions with an invisible base condition as a parent
- fixed True Strike 2024 not using spell casting ability on attack roll
- fixed context checks doing the opposite check on opponents, leading to incorrect reaction requests
- fixed damage roll reduction calculation applying on every form instead of total roll [VANILLA]
- fixed enable no AoO if Blinded setting to also consider Invisible
- fixed lighting and obscurement rules / advantage and disadvantage rules interaction
- fixed soft lock scenario when target cannot move, and AI decision is dash [VANILLA]
- fixed translated campaigns world map soft lock by not translating location titles anymore
- fixed variant spell points offering spells even without enough points to cast
- removed Monk weapon specialization setting, Natural Fluidity, and Spiritual Fluidity feats [RESPEC]
- removed backward compatibility support from Acid Claws, Crossbow Mastery, and Pugilist [RESPEC]
1.5.97.42
1.5.97.41
- added 'Enable Barbarian Instinctive Pounce at 7' setting
- added 'Enable Barbarian Primal Knowledge at 3' setting
- added 'Enable applying Poisons to weapons as a bonus action' setting [by SilverGriffon]
- added 'Enable drinking Potions as a bonus action' setting [by SilverGriffon]
- added 'Enable stacking Art items' setting [by SilverGriffon]
- added 'Enable stacking Daggers and Hand Axes' setting [by SilverGriffon]
- added 'Grant Katana Weapon Specialization to Monks' setting
- added 'Swap Barbarian Persistent Rage with 5e 2024 version' setting
- added 'Swap Barbarian Relentless Rage with 5e 2024 version' setting
- added Base, Primed, +1, +2, +3, Bearclaw, Lightbringer, Souldrinker, Whiteburn Katanas
- added custom models to Katana, Lightning Launcher, Long Mace, Pike, and Thunder Gauntlet [by cckcckcc]
- fixed 'Improved Barbarian Brutal Strike at 17' setting missing 2 additional effects offering
- fixed 'Regain one Rage point at short rest' setting to be active from level 1 instead of 7
- fixed Domain Mischief strike of chaos not triggering on ranged attacks
- fixed Eldritch Smite interaction with 'Paladin smites as a bonus action' setting
- fixed Fighter tactical shift applying on level 1 instead of 5, and not preventing AoO if moving one cell only
- fixed Lighting and Obscurement rules interaction with Fighter tactical shift, and Rogue cunning strike withdraw
- fixed Pact of Chain bind chain usages when acquired as a 2024 invocation
- fixed Thunder Gauntlet interaction with Cleaving Attack, and Power Attack feats
1.5.97.40 - Anniversary Edition TALKS!
ATTENTION: Check "The Forsaken Isle" and "Morrows Deep" from Artyoan, updated with NPCs text-to-speech data
- added 'Enable Fighter Studied Attacks at 13' setting [ADV if previous attack in turn against same target missed]
- added 'Enable Fighter Tactical Mind, and Tactical Shift at 2 and 5' setting [augment second wind scenarios]
- added 'Enable Hideous Laughter 5e 2024 spell version' setting [+1 target per upcast]
- added 'Enable Hunter's Mark 5e 2024 spell version' setting [force damage]
- added 'Enable Power Word Stun 5e 2024 spell version' setting [target stopped for one turn if has more than 150 hp]
- added 'Enable Rogue Improved Cunning Strike at 11' under existing Cunning/Devious strike setting
- added 'Enable Rogue Reliable Talent at 7 instead of 11' setting
- added 'Enable Sorcerer Arcane Apotheosis at 20' setting [free metamagic use once per round]
- added 'Enable Sorcerer Sorcery Incarnate at 7' under existing Innate Sorcery setting
- added 'Enable Spare the Dying 5e 2024 spell version' setting [range double every cantrip level upgrade]
- added 'Enable Spider Climb 5e 2024 spell version' setting [+1 target per upcast]
- added 'Enable Wizard Memorize Spell at 5' setting [memorize 1 spell on short rests]
- added Aura of Vitality, Banishing Smite, Crusader's Mantle, Mirror Image, Swift Quiver, Weird, and Wrathful Smite spells 5e 2024 version
- added General > Campaigns > 'Enable Speech on custom campaigns' setting with 22 EN voices for narration, heroes, and NPCs
- added General > Rules > 'Enable an unlimited number of inventory actions per turn' setting [by SilverGriffon]
- added Ray of Sickening spell, Blessed Warrior, and Druidic Warrior fighting styles
- fixed 'Enable Second Wind to use 5e 2024 usages progression' forcing max usage to zero when off
- fixed Defensive Duelist triggering on any attack roll instead of melee attacks only
- fixed Grapple interaction with teleporting enemies
- fixed Martial Arcane Archer Beguiling Arrow charmed condition application time, and improved all arrows impact SFX
- fixed Patron Hexblade interaction with 5e 2024 pact of blades invocation [by BradS]
- fixed Staff of Fire not granting fire damage resistance to wielder [VANILLA]
- fixed True Strike 2024 version not allowing ranged or thrown, and enforcing concentration
- fixed weapon attribute determination not enforcing the higher scored modifier [i.e.: Hexblade, precision feats, etc.]
1.5.97.39
- added 'Allow Potions and Scrolls to be carried and used in the ammunition slots' setting [by SilverGriffon]
- added 'Allow Potions and Scrolls to be carried and used in the off-hand weapon slot' setting [by SilverGriffon]
- added 'Enable Arcane Sword, Circle of Death, Flame Strike, Ice Storm, and Vicious Mockery 5e 2024 spells version' setting
- added 'Enable Divine Favor 5e 2024 spell version' setting [no concentration]
- added 'Enable Lesser Restoration 5e 2024 spell version' setting [bonus action]
- added 'Enable Magic Weapon 5e 2024 spell version' setting [bonus action, no concentration, enhancement at 3rd and 6th]
- added 'Enable Power Word: Kill 5e 2024 spell version' setting [12d12 psychic damage if above 100 hp]
- added 'Enable Stone Skin 5e 2024 spell version' setting [provides resistance to magical B/P/S as well]
- added 'Enable True Strike 5e 2024 cantrip version' setting [blade cantrip like]
- fixed 'Enable all Casters to use new prepared spells tables' not considering subclass bonuses
- fixed 'Enable bonus action on Healing Potions and Antitoxin usages' allowing other usable item types
- fixed 'Enable Lay on Hands as bonus action' not getting offered in combat
- fixed 'Enable Second Wind to use 5e 2024 usages progression' adding +1 usage
- fixed Aimed Attack maneuver not consuming bonus action, and not adding die damage to attack
- fixed Bonfire and Word of Radiance cantrips getting auto immunity from positions
- fixed dice damage progression on powers and additional damage blueprints defined in subclasses [i.e: Hail of Blades]
- fixed Martial Arcane Archer bursting arrow not damaging original target nor applying same dice rolls to all targets
- fixed spend power action passing a null instance to mod custom behaviors leading to desyncs and soft locks
- fixed Stealthy action from key bind not broadcasting status on multiplayer sessions
1.5.97.38
- added False Life to 'Enable healing spells 5e 2024 spells version'
- fixed 'Enable all Casters to use new prepared spells tables' on Rangers
- fixed 'Enable Countercharm at level 7 as a reaction instead of level 6 as an action'
- fixed 'Enable Paladin spellcasting at level 1' integration with variant spell rules
- fixed 'Enable Ranger spellcasting at level 1' integration with variant spell rules
- fixed 'Enable Sorcerous Restoration at level 5' missing short rest activity blueprint
- fixed infusions termination rest activity under multiplayer session
- fixed Patron Moonlit lunar chill, and lunar radiance detrimental conditions duration
- fixed Rogue stroke of luck missing foreign translations introduced on v37
- improved Armor of Agathys, and Power Word Heal to 5e 2024 versions
1.5.97.37
- added 25+ new settings under tabletop 5e 2024 section
- added Wizard Abjuration arcane ward recharge bonus action
- added Wizard Graviturgist gravity well power toggle
- fixed bardic inspiration on attack rolls not stacking with similar behaviors [VANILLA]
- fixed campaigns translator to avoid location titles and break campaigns
- fixed Charmed by Hypnotic Pattern not getting considered on incapacitated checks [VANILLA]
- fixed Circle of Wildfire spirit allowed actions when summoner is incapacitated
- fixed Counterspell integration with lighting and obscurement rules
- fixed Dispel Magic and similar not considering proxies
- fixed melee and range hit powers damage form dice advancement under multiclass scenarios
- fixed recurrent effects interaction with immunity from proxies [VANILLA]
- fixed Sickening Radiance exhaustion immunity on constructs, elementals, undead, and constructs
- fixed Wizard Abjuration projected ward crash on gadgets
- fixed Wizard Graviturgist descriptions, SFX, and behaviors
1.5.97.36
- added behavior package choices on heroes controlled by AI [single player only]
- added Character > Classes > 'Enable Lay on Hands as bonus action' [OneDnd]
- added Character > Classes > 'Enable Paladin spellcasting at level 1' [OneDnd]
- added Character > Classes > 'Enable Ranger spellcasting at level 1' [OneDnd]
- added Character > Classes > 'Enable Smite as bonus action' [OneDnd]
- added Character > Classes > 'Enable Wizard to learn the school of magic at level 3' [OneDnd]
- added Character > Spells > 'Enable all Prepared Casters to determine max prepared count from a table' [OneDnd]
- added Character > Subclasses > 'Enable Abjurer arcane ward implementation to behave like BG3'
- added Character > Subclasses > 'Swap Evoker sculpt spells and potent cantrip features' [OneDnd]
- added dungeon maker key bindings under vanilla settings > keyboard
- added Gameplay > Crafting & Items > 'Enable bonus action on Healing Potions and Antitoxin usages' [OneDnd]
- added Gameplay > Rules > 'Enable Surprised condition to enforce initiative disadvantage' [OneDnD]
- added Grapple immunity to some monsters [i.e.: elementals, ghosts, etc.]
- added Wizard Abjurer [by BradS] and Evoker subclasses
- fixed attacks of opportunity not triggering on reach enter [i.e.: polearm master]
- fixed attribute modifiers not stacking in wild shape [i.e.: rage points]
- fixed concentration checks triggering on zero damage
- fixed Martial Psi Warrior kinetic barrier, and Oath of Altruism defensive strike to use a minimum +1 modifier
- fixed melee and/or unarmed validation scenarios [i.e.: mobile, stunning strike]
- fixed Rime's Binding Ice, and Tasha's Caustic Brew to try effect removal only half of the times
- fixed spell selection UI to sync Wizard evocation selections with Shock Arcanist arcane warfare
- fixed Tasha's Caustic Brew to inflict damage at start instead of end of turn
- fixed teleport logic to leave actors behind if no available destination position
- fixed Wizard Graviturgist descriptions, and other minor issues
- reorg mod UI with more intuitive grouping, and new One DnD and Tabletop sections under Gameplay > General