Releases: SolastaMods/SolastaUnfinishedBusiness
Releases · SolastaMods/SolastaUnfinishedBusiness
1.5.94.51
RESPEC IS REQUIRED ON: Harlequin, Defender, Marshal, and Distant Hand [previously deprecated in 2023]
RESPEC MIGHT BE REQUIRED ON: Scoundrel, Defiler, Duelist, and Raven [if heroes or saves created in 2023]
- added Circle of the Cosmos subclass [only difference compared with TT is it won't react on attribute checks]
- fixed College of War Dancer improved war dancer not granting extra attacks while war dancer is active
- fixed Corrupting Bolt, Ice Blade, Resonating Blade, Sanctuary, and Vitality Transfer interaction with twinned
- fixed some reaction like powers not updating usage after confirmation [i.e.: Imp Wrath, etc.]
- fixed War Magic incorrectly granting a bonus attack after a main attack
- improved all custom reaction powers to present the source power usages on modal whenever appropriate
- improved Cunning Strike and Devil Strike tooltips to display power usage as amount of sneak dice used
- improved mod backend for better maintainability, multiplayer compatibility, and performance
- improved Path of the Elements condition raging SFX to be based on chosen ancestry type
- improved Path of the Spirits wolf spirit at 3rd, eagle and wolf aspect at 6th, and spirit walker at 10th
- removed previously deprecated College of Harlequin, Martial Defender, Martial Marshal, and Way of Distant Hand
- removed older 17h backward compatibility blueprints from Scoundrel, Duelist, and Raven
- removed older 6th and 8th backward compatibility blueprints from Defiler
1.5.94.50
1.5.94.49
- fixed Arcane Recovery and Flexible Casting modals getting presented to all players in a MP session
- fixed Burning Blade spell causing an instability when attempting the 2nd target damage
- fixed Kinesis invocation not allowing a 2nd target selection per description
- fixed Lighting and Obscurement rules interaction with True Sight capable targets
- fixed Oath of Thunder thunderous rebuke feature and Patron Rift Walker rift strike feature not updating usage
- improved conditions with fly moves to have self with proper flying stance and immunities to grease and prone
- improved Patron Moonlit conditions icons, features SFX, and midnight blessing feature
- improved Rogue Duelist master duelist feature to be closer to UA
1.5.94.48
- added revised Patron Moonlit subclass [design by @HiddenHax]
- fixed Circle of The Nights interaction with Arch Druid feature at level 20
- fixed gadgets under attack rolls enforcing disadvantage with lighting and obscurement rules
- fixed vanilla powers and spells with range type touch and distance greater than zero
- improved 'Cold Resistance also grants immunity to chilled condition and reduces frozen to chilled'
1.5.94.47
- added Gameplay > Rules > 'Cold Resistance also grants immunity to chilled condition'
- added Gameplay > Rules > 'Cold Immunity also grants immunity to chilled and frozen conditions'
- deprecated Patron Moonlit subclass [you can always edit settings.xml deprecated subclasses list at will]
- fixed level up [crashing after remarkable technique fix]
- fixed lighting and obscurement rules [still crashing with gadgets]
1.5.94.46
1.5.94.45
- fixed distance calculation logic affecting some feats, features, fighting styles, invocations, and spells
- fixed lighting, obscurement, and vision under invisibility scenarios [allow blind sight and tremor sense]
- fixed Path of The Spirits wolf leadership to grant advantage to all allies within 5 ft except raging self
- fixed vanilla Raise Dead spell adding modifiers instead of subtracting them from ability and saving check
1.5.94.44
1.5.94.43
THIS VERSION IS A TRIBUTE TO SGT. PEPPER, THE BEST BOSTON TERRIER ANYONE COULD HAVE HAD AS A FRIEND!
GO INTO THE LIGHT, STAY IN THE LIGHT, FIND YOUR BEST FRIEND HEY JUDE. ONE DAY, THE BAND WILL REUNITE
- added Gameplay > Rules > 'Illusion spells automatically fail against targets with truesight in range'
- added Gameplay > Rules > 'Use official lighting, obscurement, and vision rules'
- added Adder's Fangs, Foresight, Heroic Infusion, Mind Blank, Power Word: Heal, and Power Word: Kill spell sprites
- added Protector of The Wild, Ring of Blades, Shapechange, Vitality Transfer, and Weird spell sprites
- added Remarkable Technique fighting style [learn 1 gambit and get 1 gambit usage]
- changed Dueling fighting style to not trigger if character also has Shield Expert and wielding a shield
- changed Way of Silhouette subclass progression with new/removed/swapped/tweaked features
- fixed Arcane Recovery using character level instead of class level to determine max recovered slots
- fixed Coordinated Attack gambit causing de-syncs in multiplayer sessions [cannot test so need confirmation]
- fixed CTRL-SHIFT-T / CTRL-SHIFT-R Party Teleporter / Re-grouper not considering guest characters in party
- fixed Find Familiar spell not considering its position for cover on touch or melee hit effects cast through it
- fixed Heroic Infusion and Ring of Blades spells to correctly interact with Shared Spell metamagic
- fixed Lightning Arrow spell main target damage value determination on a miss [roll all dices and inflict half dmg]
- fixed main action spells interaction with action switching allowing bonus spells to be cast
- fixed Roguish Slayer elimination feature not triggering on magical attacks
- fixed Stealth Break Behavior setting to also trigger when heroes use powers to initiate combat
- fixed vanilla always consuming a main action on battle surprise phase even if a bonus power or spell
- fixed vanilla Cloud Kill and Incendiary Cloud spells not triggering heavy obscurement on activation
- fixed vanilla Ray of Enfeeblement to be applied via attack roll instead of saving throw