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Releases: SolastaMods/SolastaUnfinishedBusiness

1.5.94.51

08 Feb 00:58
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RESPEC IS REQUIRED ON: Harlequin, Defender, Marshal, and Distant Hand [previously deprecated in 2023]
RESPEC MIGHT BE REQUIRED ON: Scoundrel, Defiler, Duelist, and Raven [if heroes or saves created in 2023]

  • added Circle of the Cosmos subclass [only difference compared with TT is it won't react on attribute checks]
  • fixed College of War Dancer improved war dancer not granting extra attacks while war dancer is active
  • fixed Corrupting Bolt, Ice Blade, Resonating Blade, Sanctuary, and Vitality Transfer interaction with twinned
  • fixed some reaction like powers not updating usage after confirmation [i.e.: Imp Wrath, etc.]
  • fixed War Magic incorrectly granting a bonus attack after a main attack
  • improved all custom reaction powers to present the source power usages on modal whenever appropriate
  • improved Cunning Strike and Devil Strike tooltips to display power usage as amount of sneak dice used
  • improved mod backend for better maintainability, multiplayer compatibility, and performance
  • improved Path of the Elements condition raging SFX to be based on chosen ancestry type
  • improved Path of the Spirits wolf spirit at 3rd, eagle and wolf aspect at 6th, and spirit walker at 10th
  • removed previously deprecated College of Harlequin, Martial Defender, Martial Marshal, and Way of Distant Hand
  • removed older 17h backward compatibility blueprints from Scoundrel, Duelist, and Raven
  • removed older 6th and 8th backward compatibility blueprints from Defiler

1.5.94.50

03 Feb 02:34
c948292
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  • fixed custom trigger AlterSavingThrowOutcome impacting Eldritch Ward, Flash of Genius, and Seize the Chance
  • fixed lighting, obscurement, and vision rules to consider controller position and senses with proxy effects

1.5.94.49

02 Feb 00:38
7d8b7c9
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  • fixed Arcane Recovery and Flexible Casting modals getting presented to all players in a MP session
  • fixed Burning Blade spell causing an instability when attempting the 2nd target damage
  • fixed Kinesis invocation not allowing a 2nd target selection per description
  • fixed Lighting and Obscurement rules interaction with True Sight capable targets
  • fixed Oath of Thunder thunderous rebuke feature and Patron Rift Walker rift strike feature not updating usage
  • improved conditions with fly moves to have self with proper flying stance and immunities to grease and prone
  • improved Patron Moonlit conditions icons, features SFX, and midnight blessing feature
  • improved Rogue Duelist master duelist feature to be closer to UA

1.5.94.48

29 Jan 17:48
26122a1
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  • added revised Patron Moonlit subclass [design by @HiddenHax]
  • fixed Circle of The Nights interaction with Arch Druid feature at level 20
  • fixed gadgets under attack rolls enforcing disadvantage with lighting and obscurement rules
  • fixed vanilla powers and spells with range type touch and distance greater than zero
  • improved 'Cold Resistance also grants immunity to chilled condition and reduces frozen to chilled'

1.5.94.47

28 Jan 06:23
63525d1
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  • added Gameplay > Rules > 'Cold Resistance also grants immunity to chilled condition'
  • added Gameplay > Rules > 'Cold Immunity also grants immunity to chilled and frozen conditions'
  • deprecated Patron Moonlit subclass [you can always edit settings.xml deprecated subclasses list at will]
  • fixed level up [crashing after remarkable technique fix]
  • fixed lighting and obscurement rules [still crashing with gadgets]

1.5.94.46

27 Jan 21:19
63525d1
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  • fixed enemies flanking rules [triggering false positives on allies]
  • fixed Ethereal Step spell [offering no positions]
  • fixed lighting and obscurement rules [crashing with gadgets]
  • fixed Remarkable Technique fighting style [offering no gambits]

1.5.94.45

25 Jan 13:37
a5a194d
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  • fixed distance calculation logic affecting some feats, features, fighting styles, invocations, and spells
  • fixed lighting, obscurement, and vision under invisibility scenarios [allow blind sight and tremor sense]
  • fixed Path of The Spirits wolf leadership to grant advantage to all allies within 5 ft except raging self
  • fixed vanilla Raise Dead spell adding modifiers instead of subtracting them from ability and saving check

1.5.94.44

23 Jan 19:01
665945e
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  • fixed a crash introduced on v43 that developer's tremor sense wasn't able to detect [it's a flying bug]

1.5.94.43

23 Jan 03:24
783ed2d
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THIS VERSION IS A TRIBUTE TO SGT. PEPPER, THE BEST BOSTON TERRIER ANYONE COULD HAVE HAD AS A FRIEND!
GO INTO THE LIGHT, STAY IN THE LIGHT, FIND YOUR BEST FRIEND HEY JUDE. ONE DAY, THE BAND WILL REUNITE

  • added Gameplay > Rules > 'Illusion spells automatically fail against targets with truesight in range'
  • added Gameplay > Rules > 'Use official lighting, obscurement, and vision rules'
  • added Adder's Fangs, Foresight, Heroic Infusion, Mind Blank, Power Word: Heal, and Power Word: Kill spell sprites
  • added Protector of The Wild, Ring of Blades, Shapechange, Vitality Transfer, and Weird spell sprites
  • added Remarkable Technique fighting style [learn 1 gambit and get 1 gambit usage]
  • changed Dueling fighting style to not trigger if character also has Shield Expert and wielding a shield
  • changed Way of Silhouette subclass progression with new/removed/swapped/tweaked features
  • fixed Arcane Recovery using character level instead of class level to determine max recovered slots
  • fixed Coordinated Attack gambit causing de-syncs in multiplayer sessions [cannot test so need confirmation]
  • fixed CTRL-SHIFT-T / CTRL-SHIFT-R Party Teleporter / Re-grouper not considering guest characters in party
  • fixed Find Familiar spell not considering its position for cover on touch or melee hit effects cast through it
  • fixed Heroic Infusion and Ring of Blades spells to correctly interact with Shared Spell metamagic
  • fixed Lightning Arrow spell main target damage value determination on a miss [roll all dices and inflict half dmg]
  • fixed main action spells interaction with action switching allowing bonus spells to be cast
  • fixed Roguish Slayer elimination feature not triggering on magical attacks
  • fixed Stealth Break Behavior setting to also trigger when heroes use powers to initiate combat
  • fixed vanilla always consuming a main action on battle surprise phase even if a bonus power or spell
  • fixed vanilla Cloud Kill and Incendiary Cloud spells not triggering heavy obscurement on activation
  • fixed vanilla Ray of Enfeeblement to be applied via attack roll instead of saving throw

1.5.94.42

09 Jan 17:24
c9aaf92
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  • fixed to hit / to damage attribute affecting:
    Circle of Forest Guardian
    Innovation Armor
    Innovation Weapon
    Path of The Yeoman
    Patron Soulblade
    Sorcerous Spellblade
    Wizard Arcane Fighter
    Precision focused feats