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Add a DevicePool to tests to fix the testing failure caused by the nu…
…mber limit of GPU context creation. (#22)
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///////////////////////////////////////////////////////////////////////////////////////////////// | ||
// | ||
// Tencent is pleased to support the open source community by making tgfx available. | ||
// | ||
// Copyright (C) 2023 THL A29 Limited, a Tencent company. All rights reserved. | ||
// | ||
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except | ||
// in compliance with the License. You may obtain a copy of the License at | ||
// | ||
// https://opensource.org/licenses/BSD-3-Clause | ||
// | ||
// unless required by applicable law or agreed to in writing, software distributed under the | ||
// license is distributed on an "as is" basis, without warranties or conditions of any kind, | ||
// either express or implied. see the license for the specific language governing permissions | ||
// and limitations under the license. | ||
// | ||
///////////////////////////////////////////////////////////////////////////////////////////////// | ||
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#include "DevicePool.h" | ||
#include <thread> | ||
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namespace tgfx { | ||
static std::mutex threadCacheLocker = {}; | ||
static std::unordered_map<std::thread::id, std::shared_ptr<tgfx::GLDevice>> threadCacheMap = {}; | ||
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std::shared_ptr<tgfx::GLDevice> DevicePool::Make() { | ||
std::lock_guard<std::mutex> autoLock(threadCacheLocker); | ||
auto threadID = std::this_thread::get_id(); | ||
auto result = threadCacheMap.find(threadID); | ||
if (result != threadCacheMap.end()) { | ||
return result->second; | ||
} | ||
auto device = tgfx::GLDevice::Make(); | ||
if (device != nullptr) { | ||
threadCacheMap[threadID] = device; | ||
} | ||
return device; | ||
} | ||
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void DevicePool::CleanAll() { | ||
std::lock_guard<std::mutex> autoLock(threadCacheLocker); | ||
threadCacheMap = {}; | ||
} | ||
} // namespace tgfx |
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///////////////////////////////////////////////////////////////////////////////////////////////// | ||
// | ||
// Tencent is pleased to support the open source community by making tgfx available. | ||
// | ||
// Copyright (C) 2023 THL A29 Limited, a Tencent company. All rights reserved. | ||
// | ||
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except | ||
// in compliance with the License. You may obtain a copy of the License at | ||
// | ||
// https://opensource.org/licenses/BSD-3-Clause | ||
// | ||
// unless required by applicable law or agreed to in writing, software distributed under the | ||
// license is distributed on an "as is" basis, without warranties or conditions of any kind, | ||
// either express or implied. see the license for the specific language governing permissions | ||
// and limitations under the license. | ||
// | ||
///////////////////////////////////////////////////////////////////////////////////////////////// | ||
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#pragma once | ||
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#include "tgfx/opengl/GLDevice.h" | ||
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namespace tgfx { | ||
class DevicePool { | ||
public: | ||
static std::shared_ptr<tgfx::GLDevice> Make(); | ||
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static void CleanAll(); | ||
}; | ||
} // namespace tgfx |
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