AutoDRIVE Simulator 0.3.0
Tinker-Twins
released this
06 Nov 17:43
·
42 commits
to AutoDRIVE-Simulator
since this release
Release Note:
Updated release of AutoDRIVE Simulator. Apart from regular updates, this version also includes new vehicles as well as environments.
Change Log:
- Added auto-exposure effect to scene cameras for smooth lighting transitions
- Added motion blur effect to cameras
- Added more post-processing effects
- Shadows
- Visual Environment
- Physically Based Sky
- Ambient Occlusion
- Bloom
- Contact shadows
- [NEW] Depth of Field
- [NEW] Film Grain
- [NEW] Chromatic Aberration
- [NEW] Tonemapping
- [NEW] Screen Space Reflection
- [NEW] Lens Distortion
- Reduced physics timestep leading to more stable physics update (especially for scaled vehicles)
- Improved vehicle dynamics (re-configurable COM, improved tire-interaction dynamics)
- Improved infrastructure physics (optimized dynamics parameters)
- Added more parameters in data recording (IMU, etc.)
- Changed steering sign convention (left is now positive)
- Added OpenCAV Digital Twin
- Full-scale vehicle dynamics
- Full-scale vehicle actuators
- Full-scale AV sensor suite
- Physically based materials and lights
- Branding decal projection
- Add Pilot's Eye camera view for FPV driving
- Added RZR Digital Twin
- Full-scale vehicle dynamics
- Full-scale vehicle actuators
- Full-scale AV sensor suite
- Physically based materials and lights
- Add Pilot's Eye camera view for FPV driving
- Add off-road environment with rough terrain (crests, troughs, cliffs, hills, mountains), soft (grass, shrubs) and hard (trees) vegetation, water body, rocks and boulders
- Added F1TENTH Digital Twin
- 1:10 scale vehicle dynamics model
- Physically based sensor simulation
- Virtual sensors (e.g. encoders, IPS, IMU, camera, etc.)
- Update HUD to display live telemetry and lap times
- Flexible single/multi-agent racing scenarios
- Manual (human vs. human)
- Autonomous (AI vs. AI)
- Hybrid (human vs. AI)
- Intelligent agent/environment parallelization for accelerating RL training
- Multiple POVs for convinient racing (FPV, SPV, TPV, etc.)
- Simulate dynamic time-of-day and weather conditions (sun, rain, snow, clouds, wind, fog, etc.)
- Update build Settings
- Update Graphics API from OpenGL to Vulkan
- Update Scripting Backend from Mono to IL2CPP (Linux build only)