Skip to content

AutoDRIVE Simulator 0.3.0

Compare
Choose a tag to compare
@Tinker-Twins Tinker-Twins released this 06 Nov 17:43
· 42 commits to AutoDRIVE-Simulator since this release

Release Note:

Updated release of AutoDRIVE Simulator. Apart from regular updates, this version also includes new vehicles as well as environments.

Change Log:

  • Added auto-exposure effect to scene cameras for smooth lighting transitions
  • Added motion blur effect to cameras
  • Added more post-processing effects
    • Shadows
    • Visual Environment
    • Physically Based Sky
    • Ambient Occlusion
    • Bloom
    • Contact shadows
    • [NEW] Depth of Field
    • [NEW] Film Grain
    • [NEW] Chromatic Aberration
    • [NEW] Tonemapping
    • [NEW] Screen Space Reflection
    • [NEW] Lens Distortion
  • Reduced physics timestep leading to more stable physics update (especially for scaled vehicles)
  • Improved vehicle dynamics (re-configurable COM, improved tire-interaction dynamics)
  • Improved infrastructure physics (optimized dynamics parameters)
  • Added more parameters in data recording (IMU, etc.)
  • Changed steering sign convention (left is now positive)
  • Added OpenCAV Digital Twin
    • Full-scale vehicle dynamics
    • Full-scale vehicle actuators
    • Full-scale AV sensor suite
    • Physically based materials and lights
    • Branding decal projection
    • Add Pilot's Eye camera view for FPV driving
  • Added RZR Digital Twin
    • Full-scale vehicle dynamics
    • Full-scale vehicle actuators
    • Full-scale AV sensor suite
    • Physically based materials and lights
    • Add Pilot's Eye camera view for FPV driving
    • Add off-road environment with rough terrain (crests, troughs, cliffs, hills, mountains), soft (grass, shrubs) and hard (trees) vegetation, water body, rocks and boulders
  • Added F1TENTH Digital Twin
    • 1:10 scale vehicle dynamics model
    • Physically based sensor simulation
    • Virtual sensors (e.g. encoders, IPS, IMU, camera, etc.)
    • Update HUD to display live telemetry and lap times
    • Flexible single/multi-agent racing scenarios
      • Manual (human vs. human)
      • Autonomous (AI vs. AI)
      • Hybrid (human vs. AI)
    • Intelligent agent/environment parallelization for accelerating RL training
    • Multiple POVs for convinient racing (FPV, SPV, TPV, etc.)
  • Simulate dynamic time-of-day and weather conditions (sun, rain, snow, clouds, wind, fog, etc.)
  • Update build Settings
    • Update Graphics API from OpenGL to Vulkan
    • Update Scripting Backend from Mono to IL2CPP (Linux build only)