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Updating races/classes/skills to current Baedoor RPG System 3 #24

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Toma400 opened this issue Jul 16, 2022 · 5 comments
Closed

Updating races/classes/skills to current Baedoor RPG System 3 #24

Toma400 opened this issue Jul 16, 2022 · 5 comments
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feature request Feature being officially approved to be added

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@Toma400
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Toma400 commented Jul 16, 2022

Since some small changes were made to BRS3 in Encyclopaedia documentation, IoA should be checked out if it follows current implementation of it. If not, there should be some patch commit to align to current implementation.
As this is most likely to break older saves, it should be done pretty soon - hence, high priority tag.

@Toma400 Toma400 added feature request Feature being officially approved to be added high priority Label for requests being highly prioritised labels Jul 16, 2022
@Toma400 Toma400 removed the high priority Label for requests being highly prioritised label Aug 20, 2022
@Toma400 Toma400 added this to the Pre-Alpha 2 milestone Aug 23, 2022
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Toma400 commented Aug 23, 2022

Current BRS3 should also introduce magical defences and such, or move those into BRS4, but those should be added one way or another. If it is included in BRS3(.1), it should be included in IoA.

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Toma400 commented Aug 24, 2022

Finished with commit 855e7c2.

@Toma400 Toma400 closed this as completed Aug 24, 2022
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Toma400 commented Dec 8, 2022

Reopening, as BRPGS 3.0 is not yet finished, and should be done so by the end of character creation. The things we still need to work out are:

  • Resistances/vulnerabilities
  • Religion alignments
  • Revamped races/classes, possibly with some BRPGS 4.0 influences on point distribution or so
  • Expanding skills set, as well as attributes may have point of adding at least perception (encountering enemies + fight bonuses), maybe more (TES3 inspirations)

There should be also added several other things, but in another issue thread:

  • Classes should not precisely be "point adders", but rather, as in Morrowind, classify skills which you learn faster from (but unlike TES3, not-class-related-skills should not suck so much)

@Toma400 Toma400 reopened this Dec 8, 2022
@Toma400 Toma400 modified the milestones: Pre-Alpha 2, Pre-Alpha 3 Dec 8, 2022
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Toma400 commented Oct 20, 2023

Pushing this into pre-alpha 4, as big chunk of it is already added (revamps of races/classes, expanding skills, Morrowind influences), but there are still resistances/vulnerabilities left to be added.
I think this may be pushed even further (?) in the future, as resistance/vulnerability seem like something very tightly bound to worldpacks and actual gameplay.

@Toma400 Toma400 modified the milestones: Pre-Alpha 3, Pre-Alpha 4 Oct 20, 2023
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Toma400 commented Oct 20, 2023

Actually, I'm closing this, but all leftovers go into #86.

@Toma400 Toma400 closed this as completed Oct 20, 2023
@Toma400 Toma400 removed this from the Pre-Alpha 4 milestone Oct 20, 2023
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