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Baedoor RPG System 3.0 #86
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Linking other issue here: #24 Perks themselves should be revisited before pre-alpha 3 is rolled out. That's why I'm putting this as part of this update, finishing touch in a sense. |
Moving this into pre-alpha 4, as there is still some work to be done and it is now IoA being before BE contents, providing more recent BRPG system. Features that are not yet there:
Important details on stuff that is partly introduced:
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Moving all BRPGS 3.0 stuff into next milestone, as there's little I can do that would make any difference for current incarnation of the game. |
Moving this goal to PA6, since BRPGS 3.0 is a mess in itself. This shouts for some work on it in March/April though, since there are many gamebreaking changes that need to be addressed, and having BRPGS clearly described for each version in BE would be neat as well. |
This is huge topic, as I'm getting a bit clumsy when it gets to BRPGS 3.0 compared to 2.0, keeping a bit too conservative with 3.0 being almost pure port of 2.0 mechanics over.
Also I remember trying to even forge term "3.5" to make some further changes just to keep 3.0 exactly as conservative as I mentioned.
So, from changes that I feel that need to be done, we would have:
More will be written here as we approach new topics. I restrict myself right to make this as bullet point list.
It could be also valuable to actually make BRPGS 2.0 manual, so we have more precise separation & there won't be a feeling that 3.0 needs to stick to 2.0 purely because 2.0 had no documentation to save its weird state.
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