Travel Update
Travel Update is fairly small, yet pretty important step for IoA. It allows first actual features made into the game - such as travelling, and first moddable pseudo-scripts related to gameplay. They will be expanded upon in next releases, but the foundations has been built.
This release also breaks the really long silence I had on this project - sorry for that. This doesn't promise frequent releases from this point on (as I stated on Discord lately about my change of priorities) but if I have time and motivation, I may release something more yet this year.
Updating from v5
Updating from previous version should not need any explicit fixing - except if you modded a location in, it should now follow different structure. See vanilla files for correct example.
Important to note: from this point onwards (including v6), I won't be making any patches for savegames nor mods - this allows me for faster pace and not wasting time on something probably noone uses anyway. I will still try to note most important updating notes.
Changelog (see full list here)
- Gameplay
- Added second location, made proper descriptions for both
- Added travel feature
- Travelling can be done from new travel menu
- Travel can be conditioned and require specific cost
- Technicals
- Location files now follow different structure
- Gender-parsing of text now requires prefix (
^
)
- Fixes
Release banner made using Ulvgar's compass and darkwood67's texture