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@Toma400 Toma400 released this 17 Sep 14:28

compass2

Travel Update

Travel Update is fairly small, yet pretty important step for IoA. It allows first actual features made into the game - such as travelling, and first moddable pseudo-scripts related to gameplay. They will be expanded upon in next releases, but the foundations has been built.
This release also breaks the really long silence I had on this project - sorry for that. This doesn't promise frequent releases from this point on (as I stated on Discord lately about my change of priorities) but if I have time and motivation, I may release something more yet this year.

Updating from v5

Updating from previous version should not need any explicit fixing - except if you modded a location in, it should now follow different structure. See vanilla files for correct example.
Important to note: from this point onwards (including v6), I won't be making any patches for savegames nor mods - this allows me for faster pace and not wasting time on something probably noone uses anyway. I will still try to note most important updating notes.

Changelog (see full list here)

  • Gameplay
    • Added second location, made proper descriptions for both
    • Added travel feature
      • Travelling can be done from new travel menu
      • Travel can be conditioned and require specific cost
  • Technicals
    • Location files now follow different structure
    • Gender-parsing of text now requires prefix (^)
  • Fixes
    • Fixed not recognising uppercased file extensions (#118)
    • Fixed location theme not showing (#119), at least I hope

Release banner made using Ulvgar's compass and darkwood67's texture