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SiegeWar 0.8.0 is a full release of the SiegeWar plugin.
Major New Features / Improvements
π₯ π Wars get a well-defined & healthy purpose:
Via the Global Domination Awards, which grant weekly awards of money and magical artefacts to the top 7 Globally Dominant nations (/n list).
It cannot be overstated how critical this feature is for providing a healthy "purpose" to wars.
If your players have ever complained that there is "no point" to conquest, or that they "get nothing" from occupation, then this feature is the direct answer to those concerns.
π£ πͺ Small nations get a boost:
Via the Siege Balance Cap, which prevents one side from completely overwhelming the other just by weight of numbers.
π π Earlier counter-attacks are encouraged:
Via the upgraded Banner Control Reversal Effect, which boosts generated banner-cap points (rather than an instant bonus).
π³οΈ β Siege-Zone grief and Gank-Warfare are both reduced:
Via powerful new options within the Trap Warfare Mitigation feature.
π β Claim-Hiding in Siege-Zones is prevented:
Via the force-enabling of PVP in all townblocks in the Siege-Zone (even towns with Siege Immunity).
π β Night-Capping is reduced:
Via the Capping Limiter, which limits caps for each player to: 3 sessions/day on weekdays, 6 on weekend-days.
π β Logging out/in within the Siege-Zone is prevented:
Via automatically killing players who do same.
ποΈ β»οΈ Peaceful Towns Refactor:
Peaceful towns are renamed to Neutral Towns.
To occupy a Neutral town, a king/general must travel to the town and Subvert it, by placing a banner outside it.
These towns are not as safe as before. PVP is force enabled in any area of the town which happens to be inside a Siege-Zone.
π¦ π¬ Multi-Language Support:
Multi-language support now works via. the standard Towny mechanism.