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Main Menu User Test
AS OF 24/09/2021
The purpose of this test is to evaluate the success of Retroactive's main menu screen in terms of reflecting the aesthetic and emotional aspects of the game, and facilitating good user experience. The test will focus on interface styling, comparing the current iteration to potential new layouts.
The procedure will include two main sections, that is the discussion of game menu styles in existing (and similar) games, and then discussing the design direction of Retroactive's menu.
Process:
- User is shown short video clips of various game menus (~4 games)
- They then discuss each, rating each of them.
- User then interacts with the main menu screen of Retroactive.
- Follow-up interview questions are asked.
Templates
Purpose The purpose of this test is to evaluate the success of Retroactive's main menu screen in terms of reflecting the aesthetic and emotional aspects of the game, and facilitating good user experience.
Method As the area of testing is quite small, the procedure will consist of an interview and walkthrough of the screen.
The process is as follows:
- Run game
- Present game menu screen
- Allow tester to navigate around with buttons
- Ask follow-up questions
Interview Questions
- Ignoring what the actual gameplay screen looks like, what do you think is the game's genre?
- Which parts of the main menu screen affirms your answer?
- Retroactive is a retro 80's pixel game. Do you think the main menu is appropriate?
- What extra visual components would you add to promote the theme further?
- In terms of usability, did you encounter any problems? How?
- In terms of usability, what changes would you make to the menu?
- Any other comments?
Results & Analysis User 1
- "Puzzle"
- "Style of the Characters (just thinks 2bit characters/games are usually puzzle games)"
- Yep
- No
- Nothing, don't think so
- It's lovely
Entities and Components
Interaction System
Unit Testing
Input Handling
UI
Game Screens and Areas
Map Generation
Basic Interactable Objects Design