Skip to content

Commit

Permalink
[InputSystem] Added changelog entry for ISXB-573 improvment.
Browse files Browse the repository at this point in the history
  • Loading branch information
AlexTyrer committed Jun 20, 2024
1 parent d591ab9 commit 7e80628
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@ however, it has to be formatted properly to pass verification tests.
- Fixed an issue where `InputActionAsset.FindAction(string, bool)` would throw `System.NullReferenceException` instead of returning `null` if searching for a non-existent action with an explicit action path and using `throwIfNotFound: false`, e.g. searching for "Map/Action" when `InputActionMap` "Map" exists but no `InputAction` named "Action" exists within that map [ISXB-895](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-895).
- Fixed an issue where adding a `OnScreenButton` or `OnScreenStick` to a regular GameObject would lead to exception in editor.
- Fixed an issue where adding a `OnScreenStick` to a regular GameObject and entering play-mode would lead to exceptions being generated.
- Fixed a performance issue with many objects using multiple action maps [ISXB-573](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-573).

### Added
- Added additional device information when logging the error due to exceeding the maximum number of events processed
Expand Down

0 comments on commit 7e80628

Please sign in to comment.