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Switched to anchor link
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ekcoh committed Dec 11, 2024
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Expand Up @@ -341,7 +341,7 @@ public TouchHistory history
/// case <see cref="phase"/> will be <see cref="TouchPhase.Ended"/> instead of <see cref="TouchPhase.Moved"/>).
///
/// Note that the touches reported by this API do <em>not</em> necessarily have to match the contents of
/// <see href="https://docs.unity3d.com/ScriptReference/Input-touches.html">UnityEngine.Input.touches</see>.
/// <a href="https://docs.unity3d.com/ScriptReference/Input-touches.html">UnityEngine.Input.touches</a>.
/// The reason for this is that the <c>UnityEngine.Input</c> API and the Input System API flush their input
/// queues at different points in time and may thus have a different view on available input. In particular,
/// the Input System event queue is flushed <em>later</em> in the frame than inputs for <c>UnityEngine.Input</c>
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