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cube: add touch controls #2521
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cube: add touch controls #2521
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Have you tried using the normal 'grabs' for getting touch events intead of connecting to the low-level input signals? See for example how expo and scale do it.
We use the low-level signals for pointer input because we need to lock the pointer in place. For touch, we don't really need this, so it is better to use the 'usual' interfaces if possible. The change shouldn't be hard, just specify
this
as the touch interface for the input grab constructor, then implement the touch interface for cube and you'll be getting input events while the grab is active.There was a problem hiding this comment.
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Will check that, thanks.