Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bear and Bear Cave. #628

Open
wants to merge 16 commits into
base: master
Choose a base branch
from

Conversation

CactusMouth
Copy link

About The Pull Request

image
image

'I do not have to outrun the bear, Ted. I just have to outrun you.'

Adds a Bear (Sprites found in 64x64, did not make it myself) simplemob, quite strong requiring several people or one skilled player to defeat. May cop players weep. Also adds a Bear Cave in replacement for a random homeless cave. Just South of the tunnel from the Manor.

Why It's Good For The Game

Never leave a sprite unused. Gives people a chance to test out their skill and for admins to play with. I would've added it as an Animalism module but I don't want to touch that code and do not want to make it overpowered. As a random simplemob, it can be as powerful as reasonably possible without disrupting balance.

Changelog

🆑
add: Bear
map: Replace the random homeless area with a new, fun bear cave.
code: Simplemob 'Bear'. New file
/:cl:

@UltraBigRat
Copy link

What is this bear on, guy has over double the damage and over triple the health of a Crinos Warform for some reason.

@Eluxor
Copy link

Eluxor commented Jan 26, 2025

I would make the cave deeper and have some sort of door or obstacle. Otherwise, the bear will always come out. Mobs randomly walk and he might get out and maul a random passerby.

@CactusMouth
Copy link
Author

Does the NPC block not work on Simple Mobs?

@CactusMouth
Copy link
Author

Done, updated it a bit

Copy link
Contributor

@Miraviel Miraviel left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Some review, don't take the balance values 1:1 because I'm not a maintainer, they are just suggestions!

code/modules/wod13/bear.dm Outdated Show resolved Hide resolved
code/modules/wod13/bear.dm Outdated Show resolved Hide resolved
code/modules/wod13/bear.dm Outdated Show resolved Hide resolved
code/modules/wod13/bear.dm Outdated Show resolved Hide resolved
code/modules/wod13/bear.dm Outdated Show resolved Hide resolved
code/modules/wod13/bear.dm Outdated Show resolved Hide resolved
code/modules/wod13/bear.dm Show resolved Hide resolved
code/modules/wod13/bear.dm Outdated Show resolved Hide resolved
code/modules/wod13/bear.dm Show resolved Hide resolved
code/modules/wod13/bear.dm Outdated Show resolved Hide resolved
@CactusMouth
Copy link
Author

Going to do some testing, then send out a new reform for the bear based on it's health.

@CactusMouth
Copy link
Author

Done some editing, I've found around 500hp is ideal for what I'm looking for in the mob. This should be somewhat difficult to most people that aren't heavily armed or skilled, and would be ideal for around 2-3 people to fight. Damage has been decreased however.

@Ghastlytrench
Copy link

Bear Mini-boss.

@CactusMouth
Copy link
Author

More or less. I wanted something that could actually pose a danger to people but sadly I'm not a good enough coder to add anything substantial.

@Miraviel Miraviel added the Map Edit Thank you for your tile-placing service. It's always appreciated. label Feb 6, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Map Edit Thank you for your tile-placing service. It's always appreciated.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

5 participants