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Bear and Bear Cave. #628
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Bear and Bear Cave. #628
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What is this bear on, guy has over double the damage and over triple the health of a Crinos Warform for some reason. |
I would make the cave deeper and have some sort of door or obstacle. Otherwise, the bear will always come out. Mobs randomly walk and he might get out and maul a random passerby. |
Does the NPC block not work on Simple Mobs? |
Done, updated it a bit |
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Some review, don't take the balance values 1:1 because I'm not a maintainer, they are just suggestions!
Basic stuff Miraviel pointed out to help. Co-authored-by: Adri <[email protected]>
Co-authored-by: Adri <[email protected]>
Co-authored-by: Adri <[email protected]>
Minor mistake with Density Co-authored-by: Adri <[email protected]>
Co-authored-by: Adri <[email protected]>
Co-authored-by: Adri <[email protected]>
Co-authored-by: Adri <[email protected]>
Co-authored-by: Adri <[email protected]>
Co-authored-by: Adri <[email protected]>
Going to do some testing, then send out a new reform for the bear based on it's health. |
Done some editing, I've found around 500hp is ideal for what I'm looking for in the mob. This should be somewhat difficult to most people that aren't heavily armed or skilled, and would be ideal for around 2-3 people to fight. Damage has been decreased however. |
Bear Mini-boss. |
More or less. I wanted something that could actually pose a danger to people but sadly I'm not a good enough coder to add anything substantial. |
About The Pull Request
'I do not have to outrun the bear, Ted. I just have to outrun you.'
Adds a Bear (Sprites found in 64x64, did not make it myself) simplemob, quite strong requiring several people or one skilled player to defeat. May cop players weep. Also adds a Bear Cave in replacement for a random homeless cave. Just South of the tunnel from the Manor.
Why It's Good For The Game
Never leave a sprite unused. Gives people a chance to test out their skill and for admins to play with. I would've added it as an Animalism module but I don't want to touch that code and do not want to make it overpowered. As a random simplemob, it can be as powerful as reasonably possible without disrupting balance.
Changelog
🆑
add: Bear
map: Replace the random homeless area with a new, fun bear cave.
code: Simplemob 'Bear'. New file
/:cl: