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Renamed SceneNodeAttribute to NodeAttribute
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10 changes: 5 additions & 5 deletions
10
ManagedFbx/SceneNodeAttribute.cpp → ManagedFbx/NodeAttribute.cpp
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,24 +1,24 @@ | ||
#include "stdafx.h" | ||
#include "SceneNodeAttribute.h" | ||
#include "NodeAttribute.h" | ||
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using namespace ManagedFbx; | ||
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SceneNodeAttribute::SceneNodeAttribute(FbxNodeAttribute *nativeAttr) | ||
NodeAttribute::NodeAttribute(FbxNodeAttribute *nativeAttr) | ||
{ | ||
m_nativeAttribute = nativeAttr; | ||
} | ||
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NodeAttributeType^ SceneNodeAttribute::AttributeType::get() | ||
NodeAttributeType^ NodeAttribute::AttributeType::get() | ||
{ | ||
return (NodeAttributeType)m_nativeAttribute->GetAttributeType(); | ||
} | ||
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string ^SceneNodeAttribute::Name::get() | ||
string ^NodeAttribute::Name::get() | ||
{ | ||
return gcnew string(m_nativeAttribute->GetName()); | ||
} | ||
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void SceneNodeAttribute::Name::set(string ^value) | ||
void NodeAttribute::Name::set(string ^value) | ||
{ | ||
m_nativeAttribute->SetName(StringHelper::ToNative(value)); | ||
} |
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