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Making a New State or Stage
Yozzaxia1311 edited this page Aug 29, 2021
·
1 revision
After learning Mega Man Love's controls, naturally, you'll want to start shoving game stuff into your game.
There are two types of states:
- State: the file name is formatted with a
.state.
in-between the name and file extension (Ex.(statename).state.lua
). Resources and objects are always cleaned after state-switching. - Stage: the file name is formatted with a
.stage.
in-between the name and file extension. Resources and objects are cleaned up if the player has game-overed.
And there are (currently) two supported formats:
-
.tmx
: Tiled Map Editor tile map files. May use astate
object returned by(mapname).lua
, if in the same directory. In-editor map properties (Map -> Map Properties... -> Custom Properties) are taken into account: -
-
fadeIn
:boolean
(true
by default) -> fade in from previous state.
-
-
-
musicPath
:string
-> music to play. (Check out TODO for more info.)
-
-
-
musicVolume
:float
(1.0
by default) -> music volume from 1 to 0.
-
-
-
state
:string
-> overrides default state choice.
-
-
.lua
: must return astate
object. (Check out TODO for more info.)