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Update location_access.cpp
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RandoZLink authored Mar 7, 2024
1 parent e275586 commit 21b9648
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions source/location_access.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2295,7 +2295,7 @@ void AreaTable_Init() {
},
{
//Locations
LocationAccess(SNOWHEAD_TEMPLE_ICICLE_ROOM_CHEST, {[] {return Bow || ZoraMask && (GoronMask || (Bow && FireArrows && MagicMeter) || AnyBombBag;}}), //Either shoot the icicles down or climb up as Zora and break snow boulder
LocationAccess(SNOWHEAD_TEMPLE_ICICLE_ROOM_CHEST, {[] {return Bow || ZoraMask && (GoronMask || (Bow && FireArrows && MagicMeter) || AnyBombBag);}}), //Either shoot the icicles down or climb up as Zora and break snow boulder
LocationAccess(SH_SF_ICICLE_ROOM_WALL, {[] {return Bow && GreatFairyMask && LensOfTruth && MagicMeter;}}),
},
{
Expand Down Expand Up @@ -2501,7 +2501,7 @@ void AreaTable_Init() {
},
{
//Locations
LocationAccess(GBT_SF_WHIRLPOOL_JAR, {[] {return ZoraMask || (Bow && GreatFairyMask;}}), //Swim down or shoot pot with bow and get with mask on
LocationAccess(GBT_SF_WHIRLPOOL_JAR, {[] {return ZoraMask || (Bow && GreatFairyMask);}}), //Swim down or shoot pot with bow and get with mask on
LocationAccess(GBT_SF_WHIRLPOOL_BARREL, {[] {return true;}}), //Climb the ladder and bonk
},
{
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